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@babylonjs/gui

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Babylon.js GUI module =====================

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import type { TransformNode } from "@babylonjs/core/Meshes/transformNode.js"; import type { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js"; import type { Material } from "@babylonjs/core/Materials/material.js"; import type { Scene } from "@babylonjs/core/scene.js"; import { AbstractButton3D } from "./abstractButton3D.js"; import type { AdvancedDynamicTexture } from "../../2D/advancedDynamicTexture.js"; /** * Options used to create a button in 3D */ export interface IButton3DCreationOptions { /** * Width of the button. Default: 1 */ width?: number; /** * Height of the button. Default: 1 */ height?: number; /** * Depth of the button. Default: 0.08 */ depth?: number; } /** * Class used to create a button in 3D */ export declare class Button3D extends AbstractButton3D { /** @internal */ protected _currentMaterial: Material; protected _options: IButton3DCreationOptions; protected _height: number; protected _depth: number; /** * Creates a new button * @param name defines the control name * @param options defines the options used to create the button */ constructor(name?: string, options?: IButton3DCreationOptions); /** * Apply the facade texture (created from the content property). * @param facadeTexture defines the AdvancedDynamicTexture to use */ protected _applyFacade(facadeTexture: AdvancedDynamicTexture): void; protected _getTypeName(): string; protected _createNode(scene: Scene): TransformNode; protected _affectMaterial(mesh: AbstractMesh): void; /** * Releases all associated resources */ dispose(): void; }