@babylonjs/gui
Version:
Babylon.js GUI module =====================
52 lines (51 loc) • 1.71 kB
TypeScript
import type { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
import type { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
import type { Material } from "@babylonjs/core/Materials/material.js";
import type { Scene } from "@babylonjs/core/scene.js";
import { AbstractButton3D } from "./abstractButton3D.js";
import type { AdvancedDynamicTexture } from "../../2D/advancedDynamicTexture.js";
/**
* Options used to create a button in 3D
*/
export interface IButton3DCreationOptions {
/**
* Width of the button. Default: 1
*/
width?: number;
/**
* Height of the button. Default: 1
*/
height?: number;
/**
* Depth of the button. Default: 0.08
*/
depth?: number;
}
/**
* Class used to create a button in 3D
*/
export declare class Button3D extends AbstractButton3D {
/** @internal */
protected _currentMaterial: Material;
protected _options: IButton3DCreationOptions;
protected _height: number;
protected _depth: number;
/**
* Creates a new button
* @param name defines the control name
* @param options defines the options used to create the button
*/
constructor(name?: string, options?: IButton3DCreationOptions);
/**
* Apply the facade texture (created from the content property).
* @param facadeTexture defines the AdvancedDynamicTexture to use
*/
protected _applyFacade(facadeTexture: AdvancedDynamicTexture): void;
protected _getTypeName(): string;
protected _createNode(scene: Scene): TransformNode;
protected _affectMaterial(mesh: AbstractMesh): void;
/**
* Releases all associated resources
*/
dispose(): void;
}