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@babylonjs/gui

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Babylon.js GUI module =====================

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import type { Nullable } from "@babylonjs/core/types.js"; import { Vector3 } from "@babylonjs/core/Maths/math.vector.js"; import type { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js"; import type { MultiLine } from "./controls/multiLine.js"; import type { Control } from "./controls/control.js"; /** * Class used to store a point for a MultiLine object. * The point can be pure 2D coordinates, a mesh or a control */ export declare class MultiLinePoint { private _multiLine; private _x; private _y; private _control; private _mesh; private _controlObserver; private _meshObserver; /** @internal */ _point: Vector3; /** * Creates a new MultiLinePoint * @param multiLine defines the source MultiLine object */ constructor(multiLine: MultiLine); /** Gets or sets x coordinate */ get x(): string | number; set x(value: string | number); /** Gets or sets y coordinate */ get y(): string | number; set y(value: string | number); /** Gets or sets the control associated with this point */ get control(): Nullable<Control>; set control(value: Nullable<Control>); /** Gets or sets the mesh associated with this point */ get mesh(): Nullable<AbstractMesh>; set mesh(value: Nullable<AbstractMesh>); /** Resets links */ resetLinks(): void; /** * Gets a translation vector with Z component * @returns the translation vector */ translate(): Vector3; private _translatePoint; /** Release associated resources */ dispose(): void; }