@babylonjs/gui
Version:
Babylon.js GUI module =====================
51 lines (50 loc) • 2.08 kB
TypeScript
import type { Vector2 } from "@babylonjs/core/Maths/math.vector.js";
import { BaseSlider } from "./baseSlider.js";
import type { Control } from "../control.js";
import type { PointerInfoBase } from "@babylonjs/core/Events/pointerEvents.js";
import type { ICanvasRenderingContext } from "@babylonjs/core/Engines/ICanvas.js";
import type { Nullable } from "@babylonjs/core/types.js";
import type { BaseGradient } from "../gradient/BaseGradient.js";
import type { AdvancedDynamicTexture } from "../../advancedDynamicTexture.js";
/**
* Class used to create slider controls
*/
export declare class ScrollBar extends BaseSlider {
name?: string | undefined;
private _background;
private _borderColor;
private _tempMeasure;
private _invertScrollDirection;
private _backgroundGradient;
/** Gets or sets border color */
get borderColor(): string;
set borderColor(value: string);
/** Gets or sets background color */
get background(): string;
set background(value: string);
/** Gets or sets background gradient. Takes precedence over gradient. */
get backgroundGradient(): Nullable<BaseGradient>;
set backgroundGradient(value: Nullable<BaseGradient>);
/** Inverts the scrolling direction (default: false) */
get invertScrollDirection(): boolean;
set invertScrollDirection(invert: boolean);
/**
* Creates a new Slider
* @param name defines the control name
*/
constructor(name?: string | undefined);
protected _getTypeName(): string;
protected _getThumbThickness(): number;
private _getBackgroundColor;
_draw(context: ICanvasRenderingContext): void;
private _first;
private _originX;
private _originY;
/**
* @internal
*/
protected _updateValueFromPointer(x: number, y: number): void;
_onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean;
serialize(serializationObject: any): void;
_parseFromContent(serializationObject: any, host: AdvancedDynamicTexture): void;
}