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@babylonjs/gui

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Babylon.js GUI module =====================

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import { PerfCounter } from "@babylonjs/core/Misc/perfCounter.js"; import type { IDisposable } from "@babylonjs/core/scene.js"; import type { AdvancedDynamicTexture } from "./advancedDynamicTexture.js"; /** * This class can be used to get instrumentation data from a AdvancedDynamicTexture object */ export declare class AdvancedDynamicTextureInstrumentation implements IDisposable { /** * Define the instrumented AdvancedDynamicTexture. */ texture: AdvancedDynamicTexture; private _captureRenderTime; private _renderTime; private _captureLayoutTime; private _layoutTime; private _onBeginRenderObserver; private _onEndRenderObserver; private _onBeginLayoutObserver; private _onEndLayoutObserver; /** * Gets the perf counter used to capture render time */ get renderTimeCounter(): PerfCounter; /** * Gets the perf counter used to capture layout time */ get layoutTimeCounter(): PerfCounter; /** * Enable or disable the render time capture */ get captureRenderTime(): boolean; set captureRenderTime(value: boolean); /** * Enable or disable the layout time capture */ get captureLayoutTime(): boolean; set captureLayoutTime(value: boolean); /** * Instantiates a new advanced dynamic texture instrumentation. * This class can be used to get instrumentation data from an AdvancedDynamicTexture object * @param texture Defines the AdvancedDynamicTexture to instrument */ constructor( /** * Define the instrumented AdvancedDynamicTexture. */ texture: AdvancedDynamicTexture); /** * Dispose and release associated resources. */ dispose(): void; }