@babylonjs/gui
Version:
Babylon.js GUI module =====================
103 lines (102 loc) • 3.52 kB
TypeScript
import type { Nullable } from "@babylonjs/core/types.js";
import { Observable } from "@babylonjs/core/Misc/observable.js";
import { StackPanel } from "./stackPanel.js";
import type { InputText } from "./inputText.js";
import type { AdvancedDynamicTexture } from "../advancedDynamicTexture.js";
import { InputTextArea } from "./inputTextArea.js";
/**
* Class used to store key control properties
*/
export declare class KeyPropertySet {
/** Width */
width?: string;
/** Height */
height?: string;
/** Left padding */
paddingLeft?: string;
/** Right padding */
paddingRight?: string;
/** Top padding */
paddingTop?: string;
/** Bottom padding */
paddingBottom?: string;
/** Foreground color */
color?: string;
/** Background color */
background?: string;
}
/**
* Class used to create virtual keyboard
*/
export declare class VirtualKeyboard extends StackPanel {
/** Observable raised when a key is pressed */
onKeyPressObservable: Observable<string>;
/** Gets or sets default key button width */
defaultButtonWidth: string;
/** Gets or sets default key button height */
defaultButtonHeight: string;
/** Gets or sets default key button left padding */
defaultButtonPaddingLeft: string;
/** Gets or sets default key button right padding */
defaultButtonPaddingRight: string;
/** Gets or sets default key button top padding */
defaultButtonPaddingTop: string;
/** Gets or sets default key button bottom padding */
defaultButtonPaddingBottom: string;
/** Gets or sets default key button foreground color */
defaultButtonColor: string;
/** Gets or sets default key button background color */
defaultButtonBackground: string;
/** Gets or sets shift button foreground color */
shiftButtonColor: string;
/** Gets or sets shift button thickness*/
selectedShiftThickness: number;
/** Gets shift key state */
shiftState: number;
protected _getTypeName(): string;
private _createKey;
/**
* Adds a new row of keys
* @param keys defines the list of keys to add
* @param propertySets defines the associated property sets
*/
addKeysRow(keys: Array<string>, propertySets?: Array<KeyPropertySet>): void;
/**
* Set the shift key to a specific state
* @param shiftState defines the new shift state
*/
applyShiftState(shiftState: number): void;
private _currentlyConnectedInputText;
private _connectedInputTexts;
private _onKeyPressObserver;
/** Gets the input text control currently attached to the keyboard */
get connectedInputText(): Nullable<InputText | InputTextArea>;
/**
* Connects the keyboard with an input text control
*
* @param input defines the target control
*/
connect(input: InputText): void;
/**
* Disconnects the keyboard from connected InputText controls
*
* @param input optionally defines a target control, otherwise all are disconnected
*/
disconnect(input?: InputText): void;
private _removeConnectedInputObservables;
/**
* Release all resources
*/
dispose(): void;
/**
* Creates a new keyboard using a default layout
*
* @param name defines control name
* @returns a new VirtualKeyboard
*/
static CreateDefaultLayout(name?: string): VirtualKeyboard;
/**
* @internal
*/
_parseFromContent(serializedObject: any, host: AdvancedDynamicTexture): void;
}