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@babylonjs/gui

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Babylon.js GUI module =====================

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import { Container } from "./container.js"; import type { Measure } from "../measure.js"; import type { AdvancedDynamicTexture } from "../advancedDynamicTexture.js"; import type { ICanvasRenderingContext } from "@babylonjs/core/Engines/ICanvas.js"; /** * Class used to create a 2D stack panel container */ export declare class StackPanel extends Container { name?: string | undefined; private _isVertical; private _manualWidth; private _manualHeight; private _doNotTrackManualChanges; private _spacing; /** * Gets or sets a boolean indicating that layout warnings should be ignored */ ignoreLayoutWarnings: boolean; /** Gets or sets a boolean indicating if the stack panel is vertical or horizontal*/ get isVertical(): boolean; set isVertical(value: boolean); /** * Gets or sets the spacing (in pixels) between each child. */ get spacing(): number; set spacing(value: number); /** * Gets or sets panel width. * This value should not be set when in horizontal mode as it will be computed automatically */ set width(value: string | number); get width(): string | number; /** * Gets or sets panel height. * This value should not be set when in vertical mode as it will be computed automatically */ set height(value: string | number); get height(): string | number; /** * Creates a new StackPanel * @param name defines control name */ constructor(name?: string | undefined); protected _getTypeName(): string; /** * @internal */ protected _preMeasure(parentMeasure: Measure, context: ICanvasRenderingContext): void; protected _additionalProcessing(parentMeasure: Measure, context: ICanvasRenderingContext): void; protected _postMeasure(): void; private _getManualDim; isDimensionFullyDefined(dim: "width" | "height"): boolean; /** * Serializes the current control * @param serializationObject defined the JSON serialized object * @param force force serialization even if isSerializable === false * @param allowCanvas defines if the control is allowed to use a Canvas2D object to serialize */ serialize(serializationObject: any, force: boolean, allowCanvas: boolean): void; /** * @internal */ _parseFromContent(serializedObject: any, host: AdvancedDynamicTexture): void; }