@babylonjs/gui
Version:
Babylon.js GUI module =====================
65 lines (64 loc) • 2.41 kB
TypeScript
import { Container } from "./container.js";
import type { Measure } from "../measure.js";
import type { AdvancedDynamicTexture } from "../advancedDynamicTexture.js";
import type { ICanvasRenderingContext } from "@babylonjs/core/Engines/ICanvas.js";
/**
* Class used to create a 2D stack panel container
*/
export declare class StackPanel extends Container {
name?: string | undefined;
private _isVertical;
private _manualWidth;
private _manualHeight;
private _doNotTrackManualChanges;
private _spacing;
/**
* Gets or sets a boolean indicating that layout warnings should be ignored
*/
ignoreLayoutWarnings: boolean;
/** Gets or sets a boolean indicating if the stack panel is vertical or horizontal*/
get isVertical(): boolean;
set isVertical(value: boolean);
/**
* Gets or sets the spacing (in pixels) between each child.
*/
get spacing(): number;
set spacing(value: number);
/**
* Gets or sets panel width.
* This value should not be set when in horizontal mode as it will be computed automatically
*/
set width(value: string | number);
get width(): string | number;
/**
* Gets or sets panel height.
* This value should not be set when in vertical mode as it will be computed automatically
*/
set height(value: string | number);
get height(): string | number;
/**
* Creates a new StackPanel
* @param name defines control name
*/
constructor(name?: string | undefined);
protected _getTypeName(): string;
/**
* @internal
*/
protected _preMeasure(parentMeasure: Measure, context: ICanvasRenderingContext): void;
protected _additionalProcessing(parentMeasure: Measure, context: ICanvasRenderingContext): void;
protected _postMeasure(): void;
private _getManualDim;
isDimensionFullyDefined(dim: "width" | "height"): boolean;
/**
* Serializes the current control
* @param serializationObject defined the JSON serialized object
* @param force force serialization even if isSerializable === false
* @param allowCanvas defines if the control is allowed to use a Canvas2D object to serialize
*/
serialize(serializationObject: any, force: boolean, allowCanvas: boolean): void;
/**
* @internal
*/
_parseFromContent(serializedObject: any, host: AdvancedDynamicTexture): void;
}