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@babylonjs/gui

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Babylon.js GUI module =====================

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import type { Vector2 } from "@babylonjs/core/Maths/math.vector.js"; import { BaseSlider } from "./baseSlider.js"; import type { Control } from "../control.js"; import type { Image } from "../image.js"; import type { PointerInfoBase } from "@babylonjs/core/Events/pointerEvents.js"; import type { ICanvasRenderingContext } from "@babylonjs/core/Engines/ICanvas.js"; /** * Class used to create slider controls */ export declare class ImageScrollBar extends BaseSlider { name?: string | undefined; private _backgroundBaseImage; private _backgroundImage; private _thumbImage; private _thumbBaseImage; private _thumbLength; private _thumbHeight; private _barImageHeight; private _tempMeasure; private _invertScrollDirection; /** Number of 90° rotation to apply on the images when in vertical mode */ num90RotationInVerticalMode: number; /** Inverts the scrolling direction (default: false) */ get invertScrollDirection(): boolean; set invertScrollDirection(invert: boolean); /** * Gets or sets the image used to render the background for horizontal bar */ get backgroundImage(): Image; set backgroundImage(value: Image); /** * Gets or sets the image used to render the thumb */ get thumbImage(): Image; set thumbImage(value: Image); /** * Gets or sets the length of the thumb */ get thumbLength(): number; set thumbLength(value: number); /** * Gets or sets the height of the thumb */ get thumbHeight(): number; set thumbHeight(value: number); /** * Gets or sets the height of the bar image */ get barImageHeight(): number; set barImageHeight(value: number); /** * Creates a new ImageScrollBar * @param name defines the control name */ constructor(name?: string | undefined); protected _getTypeName(): string; protected _getThumbThickness(): number; _draw(context: ICanvasRenderingContext): void; private _first; private _originX; private _originY; /** * @internal */ protected _updateValueFromPointer(x: number, y: number): void; _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean; }