@babylonjs/gui
Version:
Babylon.js GUI module =====================
68 lines (67 loc) • 2.29 kB
TypeScript
import type { Vector2 } from "@babylonjs/core/Maths/math.vector.js";
import { BaseSlider } from "./baseSlider.js";
import type { Control } from "../control.js";
import type { Image } from "../image.js";
import type { PointerInfoBase } from "@babylonjs/core/Events/pointerEvents.js";
import type { ICanvasRenderingContext } from "@babylonjs/core/Engines/ICanvas.js";
/**
* Class used to create slider controls
*/
export declare class ImageScrollBar extends BaseSlider {
name?: string | undefined;
private _backgroundBaseImage;
private _backgroundImage;
private _thumbImage;
private _thumbBaseImage;
private _thumbLength;
private _thumbHeight;
private _barImageHeight;
private _tempMeasure;
private _invertScrollDirection;
/** Number of 90° rotation to apply on the images when in vertical mode */
num90RotationInVerticalMode: number;
/** Inverts the scrolling direction (default: false) */
get invertScrollDirection(): boolean;
set invertScrollDirection(invert: boolean);
/**
* Gets or sets the image used to render the background for horizontal bar
*/
get backgroundImage(): Image;
set backgroundImage(value: Image);
/**
* Gets or sets the image used to render the thumb
*/
get thumbImage(): Image;
set thumbImage(value: Image);
/**
* Gets or sets the length of the thumb
*/
get thumbLength(): number;
set thumbLength(value: number);
/**
* Gets or sets the height of the thumb
*/
get thumbHeight(): number;
set thumbHeight(value: number);
/**
* Gets or sets the height of the bar image
*/
get barImageHeight(): number;
set barImageHeight(value: number);
/**
* Creates a new ImageScrollBar
* @param name defines the control name
*/
constructor(name?: string | undefined);
protected _getTypeName(): string;
protected _getThumbThickness(): number;
_draw(context: ICanvasRenderingContext): void;
private _first;
private _originX;
private _originY;
/**
* @internal
*/
protected _updateValueFromPointer(x: number, y: number): void;
_onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean;
}