@babylonjs/gui
Version:
Babylon.js GUI module =====================
44 lines (43 loc) • 1.69 kB
TypeScript
import { NodeRenderGraphBlock } from "@babylonjs/core/FrameGraph/Node/nodeRenderGraphBlock.js";
import { AdvancedDynamicTexture } from "../advancedDynamicTexture.js";
import type { Scene } from "@babylonjs/core/scene.js";
import type { NodeRenderGraphConnectionPoint } from "@babylonjs/core/FrameGraph/Node/nodeRenderGraphBlockConnectionPoint.js";
import type { NodeRenderGraphBuildState } from "@babylonjs/core/FrameGraph/Node/nodeRenderGraphBuildState.js";
import { FrameGraphGUITask } from "./guiTask.js";
import type { FrameGraph } from "@babylonjs/core/FrameGraph/frameGraph.js";
/**
* Block that implements a fullscreen GUI for render graph
*/
export declare class NodeRenderGraphGUIBlock extends NodeRenderGraphBlock {
protected _frameGraphTask: FrameGraphGUITask;
protected _gui: AdvancedDynamicTexture;
/**
* Gets the frame graph task associated with this block
*/
get task(): FrameGraphGUITask;
/**
* Gets the GUI texture used by this block
*/
get gui(): AdvancedDynamicTexture;
/**
* Create a new NodeRenderGraphGUIBlock
* @param name defines the block name
* @param frameGraph defines the hosting frame graph
* @param scene defines the hosting scene
*/
constructor(name: string, frameGraph: FrameGraph, scene: Scene);
/**
* Gets the current class name
* @returns the class name
*/
getClassName(): string;
/**
* Gets the target input component
*/
get target(): NodeRenderGraphConnectionPoint;
/**
* Gets the output component
*/
get output(): NodeRenderGraphConnectionPoint;
protected _buildBlock(state: NodeRenderGraphBuildState): void;
}