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@babylonjs/gui

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Babylon.js GUI module =====================

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import type { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js"; import type { BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture.js"; import type { IAnimatable } from "@babylonjs/core/Animations/animatable.interface.js"; import type { Matrix } from "@babylonjs/core/Maths/math.vector.js"; import type { Mesh } from "@babylonjs/core/Meshes/mesh.js"; import type { Nullable } from "@babylonjs/core/types.js"; import type { Scene } from "@babylonjs/core/scene.js"; import type { SubMesh } from "@babylonjs/core/Meshes/subMesh.js"; import { Color4 } from "@babylonjs/core/Maths/math.color.js"; import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial.js"; import { Vector3 } from "@babylonjs/core/Maths/math.vector.js"; import "./shaders/mrdlFrontplate.fragment"; import "./shaders/mrdlFrontplate.vertex"; export declare class MRDLFrontplateMaterial extends PushMaterial { /** * Gets or sets the corner radius on the frontplate. If this value is changed, update the lineWidth to match. */ radius: number; /** * Gets or sets the line width of the frontplate. */ lineWidth: number; /** * Gets or sets whether the scale is relative to the frontplate height. */ relativeToHeight: boolean; /** @hidden */ _filterWidth: number; /** * Gets or sets the edge color of the frontplate. */ edgeColor: Color4; /** * Gets or sets whether to enable blob effects on the frontplate. */ blobEnable: boolean; /** * Gets or sets the blob position on the frontplate. */ blobPosition: Vector3; /** * Gets or sets the blob intensity of the frontplate. */ blobIntensity: number; /** * Gets or sets the blob near size of the frontplate. */ blobNearSize: number; /** * Gets or sets the blob far size of the frontplate. */ blobFarSize: number; /** * Gets or sets the blob near distance of the frontplate. */ blobNearDistance: number; /** * Gets or sets the blob far distance of the frontplate. */ blobFarDistance: number; /** * Gets or sets the blob fade length of the frontplate. */ blobFadeLength: number; /** * Gets or sets the blob inner fade of the frontplate. */ blobInnerFade: number; /** * Gets or sets the blob pulse of the frontplate. */ blobPulse: number; /** * Gets or sets the blob fade effect on the frontplate. */ blobFade: number; /** * Gets or sets the maximum size of the blob pulse on the frontplate. */ blobPulseMaxSize: number; /** * Gets or sets whether to enable extra blob effects of the frontplate. */ blobEnable2: boolean; /** * Gets or sets blob2 position of the frontplate. */ blobPosition2: Vector3; /** * Gets or sets the blob2 near size of the frontplate. */ blobNearSize2: number; /** * Gets or sets the blob2 inner fade of the frontplate. */ blobInnerFade2: number; /** * Gets or sets the blob2 pulse of the frontplate. */ blobPulse2: number; /** * Gets or sets the blob2 fade effect on the frontplate. */ blobFade2: number; /** * Gets or sets the gaze intensity of the frontplate. */ gazeIntensity: number; /** * Gets or sets the gaze focus of the frontplate. */ gazeFocus: number; /** * Gets or sets the selection fuzz of the frontplate. */ selectionFuzz: number; /** * Gets or sets the fade intensity of the frontplate. */ selected: number; /** * Gets or sets the selection fade intensity of the frontplate. */ selectionFade: number; /** * Gets or sets the selection fade size of the frontplate. */ selectionFadeSize: number; /** * Gets or sets the selected distance of the frontplate. */ selectedDistance: number; /** * Gets or sets the selected fade length of the frontplate. */ selectedFadeLength: number; /** * Gets or sets the proximity maximum intensity of the frontplate. */ proximityMaxIntensity: number; /** * Gets or sets the proximity far distance of the frontplate. */ proximityFarDistance: number; /** * Gets or sets the proximity near radius of the frontplate. */ proximityNearRadius: number; /** * Gets or sets the proximity anisotropy of the frontplate. */ proximityAnisotropy: number; /** * Gets or sets whether to use global left index on the frontplate. */ useGlobalLeftIndex: boolean; /** * Gets or sets whether to use global right index of the frontplate. */ useGlobalRightIndex: boolean; /** * URL pointing to the texture used to define the coloring for the BLOB. */ static BLOB_TEXTURE_URL: string; /** * Gets or sets the opacity of the frontplate (0.0 - 1.0). */ fadeOut: number; private _blobTexture; constructor(name: string, scene: Scene); needAlphaBlending(): boolean; needAlphaTesting(): boolean; getAlphaTestTexture(): Nullable<BaseTexture>; isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh): boolean; bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void; /** * Get the list of animatables in the material. * @returns the list of animatables object used in the material */ getAnimatables(): IAnimatable[]; dispose(forceDisposeEffect?: boolean): void; clone(name: string): MRDLFrontplateMaterial; serialize(): unknown; getClassName(): string; static Parse(source: any, scene: Scene, rootUrl: string): MRDLFrontplateMaterial; }