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@babylonjs/gui

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Babylon.js GUI module =====================

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import type { Nullable } from "@babylonjs/core/types.js"; import type { Matrix } from "@babylonjs/core/Maths/math.vector.js"; import { Vector3 } from "@babylonjs/core/Maths/math.vector.js"; import type { BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture.js"; import { MaterialDefines } from "@babylonjs/core/Materials/materialDefines.js"; import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial.js"; import type { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js"; import type { SubMesh } from "@babylonjs/core/Meshes/subMesh.js"; import type { Mesh } from "@babylonjs/core/Meshes/mesh.js"; import type { Scene } from "@babylonjs/core/scene.js"; import { Color3, Color4 } from "@babylonjs/core/Maths/math.color.js"; import "./shaders/fluent.vertex"; import "./shaders/fluent.fragment"; /** @internal */ export declare class FluentMaterialDefines extends MaterialDefines { INNERGLOW: boolean; BORDER: boolean; HOVERLIGHT: boolean; TEXTURE: boolean; constructor(); } /** * Class used to render controls with fluent design */ export declare class FluentMaterial extends PushMaterial { /** * Gets or sets inner glow intensity. A value of 0 means no glow (default is 0.5) */ innerGlowColorIntensity: number; /** * Gets or sets the inner glow color (white by default) */ innerGlowColor: Color3; /** * Gets or sets the albedo color (Default is Color3(0.3, 0.35, 0.4)) */ albedoColor: Color3; /** * Gets or sets a boolean indicating if borders must be rendered (default is false) */ renderBorders: boolean; /** * Gets or sets border width (default is 0.5) */ borderWidth: number; /** * Gets or sets a value indicating the smoothing value applied to border edges (0.02 by default) */ edgeSmoothingValue: number; /** * Gets or sets the minimum value that can be applied to border width (default is 0.1) */ borderMinValue: number; /** * Gets or sets a boolean indicating if hover light must be rendered (default is false) */ renderHoverLight: boolean; /** * Gets or sets the radius used to render the hover light (default is 0.01) */ hoverRadius: number; /** * Gets or sets the color used to render the hover light (default is Color4(0.3, 0.3, 0.3, 1.0)) */ hoverColor: Color4; /** * Gets or sets the hover light position in world space (default is Vector3.Zero()) */ hoverPosition: Vector3; private _albedoTexture; /** Gets or sets the texture to use for albedo color */ albedoTexture: Nullable<BaseTexture>; /** * Creates a new Fluent material * @param name defines the name of the material * @param scene defines the hosting scene */ constructor(name: string, scene?: Scene); needAlphaBlending(): boolean; needAlphaTesting(): boolean; getAlphaTestTexture(): Nullable<BaseTexture>; isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh): boolean; bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void; getActiveTextures(): BaseTexture[]; hasTexture(texture: BaseTexture): boolean; dispose(forceDisposeEffect?: boolean): void; clone(name: string): FluentMaterial; serialize(): any; getClassName(): string; static Parse(source: any, scene: Scene, rootUrl: string): FluentMaterial; }