@babylonjs/gui
Version:
Babylon.js GUI module =====================
22 lines (21 loc) • 882 B
TypeScript
import type { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
import type { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
import type { Mesh } from "@babylonjs/core/Meshes/mesh.js";
import type { Scene } from "@babylonjs/core/scene.js";
import { Button3D } from "./button3D";
/**
* Class used to create an interactable object. It's a 3D button using a mesh coming from the current scene
*/
export declare class MeshButton3D extends Button3D {
/** @internal */
protected _currentMesh: Mesh;
/**
* Creates a new 3D button based on a mesh
* @param mesh mesh to become a 3D button
* @param name defines the control name
*/
constructor(mesh: Mesh, name?: string);
protected _getTypeName(): string;
protected _createNode(scene: Scene): TransformNode;
protected _affectMaterial(mesh: AbstractMesh): void;
}