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@babylonjs/gui

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Babylon.js GUI module =====================

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import type { TransformNode } from "@babylonjs/core/Meshes/transformNode.js"; import type { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js"; import type { Mesh } from "@babylonjs/core/Meshes/mesh.js"; import type { Scene } from "@babylonjs/core/scene.js"; import { Button3D } from "./button3D"; /** * Class used to create an interactable object. It's a 3D button using a mesh coming from the current scene */ export declare class MeshButton3D extends Button3D { /** @internal */ protected _currentMesh: Mesh; /** * Creates a new 3D button based on a mesh * @param mesh mesh to become a 3D button * @param name defines the control name */ constructor(mesh: Mesh, name?: string); protected _getTypeName(): string; protected _createNode(scene: Scene): TransformNode; protected _affectMaterial(mesh: AbstractMesh): void; }