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@babylonjs/gui

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Babylon.js GUI module =====================

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import { Button3D } from "./button3D.js"; import { Vector3 } from "@babylonjs/core/Maths/math.vector.js"; import { StandardMaterial } from "@babylonjs/core/Materials/standardMaterial.js"; import { Mesh } from "@babylonjs/core/Meshes/mesh.js"; import { CreatePlane } from "@babylonjs/core/Meshes/Builders/planeBuilder.js"; import { CreateBox } from "@babylonjs/core/Meshes/Builders/boxBuilder.js"; import { FadeInOutBehavior } from "@babylonjs/core/Behaviors/Meshes/fadeInOutBehavior.js"; import { FluentMaterial } from "../materials/fluent/fluentMaterial.js"; import { StackPanel } from "../../2D/controls/stackPanel.js"; import { Image } from "../../2D/controls/image.js"; import { TextBlock } from "../../2D/controls/textBlock.js"; import { AdvancedDynamicTexture } from "../../2D/advancedDynamicTexture.js"; import { Color3 } from "@babylonjs/core/Maths/math.color.js"; import { IsDocumentAvailable } from "@babylonjs/core/Misc/domManagement.js"; /** * Class used to create a holographic button in 3D */ export class HolographicButton extends Button3D { _disposeTooltip() { this._tooltipFade = null; if (this._tooltipTextBlock) { this._tooltipTextBlock.dispose(); } if (this._tooltipTexture) { this._tooltipTexture.dispose(); } if (this._tooltipMesh) { this._tooltipMesh.dispose(); } this.onPointerEnterObservable.remove(this._tooltipHoverObserver); this.onPointerOutObservable.remove(this._tooltipOutObserver); } /** * Rendering ground id of all the mesh in the button */ set renderingGroupId(id) { this._backPlate.renderingGroupId = id; this._textPlate.renderingGroupId = id; this._frontPlate.renderingGroupId = id; if (this._tooltipMesh) { this._tooltipMesh.renderingGroupId = id; } } get renderingGroupId() { return this._backPlate.renderingGroupId; } /** * Text to be displayed on the tooltip shown when hovering on the button. When set to null tooltip is disabled. (Default: null) */ set tooltipText(text) { if (!text) { this._disposeTooltip(); return; } if (!this._tooltipFade) { const rightHandedScene = this._backPlate._scene.useRightHandedSystem; // Create tooltip with mesh and text this._tooltipMesh = CreatePlane("", { size: 1 }, this._backPlate._scene); const tooltipBackground = CreatePlane("", { size: 1, sideOrientation: Mesh.DOUBLESIDE }, this._backPlate._scene); const mat = new StandardMaterial("", this._backPlate._scene); mat.diffuseColor = Color3.FromHexString("#212121"); tooltipBackground.material = mat; tooltipBackground.isPickable = false; this._tooltipMesh.addChild(tooltipBackground); tooltipBackground.position = Vector3.Forward(rightHandedScene).scale(0.05); this._tooltipMesh.scaling.y = 1 / 3; this._tooltipMesh.position = Vector3.Up().scale(0.7).add(Vector3.Forward(rightHandedScene).scale(-0.15)); this._tooltipMesh.isPickable = false; this._tooltipMesh.parent = this._backPlate; // Create text texture for the tooltip this._tooltipTexture = AdvancedDynamicTexture.CreateForMesh(this._tooltipMesh); this._tooltipTextBlock = new TextBlock(); this._tooltipTextBlock.scaleY = 3; this._tooltipTextBlock.color = "white"; this._tooltipTextBlock.fontSize = 130; this._tooltipTexture.addControl(this._tooltipTextBlock); // Add hover action to tooltip this._tooltipFade = new FadeInOutBehavior(); this._tooltipFade.delay = 500; this._tooltipMesh.addBehavior(this._tooltipFade); this._tooltipHoverObserver = this.onPointerEnterObservable.add(() => { if (this._tooltipFade) { this._tooltipFade.fadeIn(true); } }); this._tooltipOutObserver = this.onPointerOutObservable.add(() => { if (this._tooltipFade) { this._tooltipFade.fadeIn(false); } }); } if (this._tooltipTextBlock) { this._tooltipTextBlock.text = text; } } get tooltipText() { if (this._tooltipTextBlock) { return this._tooltipTextBlock.text; } return null; } /** * Gets or sets text for the button */ get text() { return this._text; } set text(value) { if (this._text === value) { return; } this._text = value; this._rebuildContent(); } /** * Gets or sets the image url for the button */ get imageUrl() { return this._imageUrl; } set imageUrl(value) { if (this._imageUrl === value) { return; } this._imageUrl = value; this._rebuildContent(); } /** * Gets the back material used by this button */ get backMaterial() { return this._backMaterial; } /** * Gets the front material used by this button */ get frontMaterial() { return this._frontMaterial; } /** * Gets the plate material used by this button */ get plateMaterial() { return this._plateMaterial; } /** * Gets a boolean indicating if this button shares its material with other HolographicButtons */ get shareMaterials() { return this._shareMaterials; } /** * Creates a new button * @param name defines the control name * @param shareMaterials */ constructor(name, shareMaterials = true) { super(name); this._shareMaterials = true; this._shareMaterials = shareMaterials; // Default animations this.pointerEnterAnimation = () => { if (!this.mesh) { return; } this._frontPlate.setEnabled(true); }; this.pointerOutAnimation = () => { if (!this.mesh) { return; } this._frontPlate.setEnabled(false); }; } _getTypeName() { return "HolographicButton"; } _rebuildContent() { this._disposeFacadeTexture(); const panel = new StackPanel(); panel.isVertical = true; if (IsDocumentAvailable() && !!document.createElement) { if (this._imageUrl) { const image = new Image(); image.source = this._imageUrl; image.paddingTop = "40px"; image.height = "180px"; image.width = "100px"; image.paddingBottom = "40px"; panel.addControl(image); } } if (this._text) { const text = new TextBlock(); text.text = this._text; text.color = "white"; text.height = "30px"; text.fontSize = 24; panel.addControl(text); } if (this._frontPlate) { this.content = panel; } } // Mesh association _createNode(scene) { this._backPlate = CreateBox(this.name + "BackMesh", { width: 1.0, height: 1.0, depth: 0.08, }, scene); this._frontPlate = CreateBox(this.name + "FrontMesh", { width: 1.0, height: 1.0, depth: 0.08, }, scene); this._frontPlate.parent = this._backPlate; this._frontPlate.position = Vector3.Forward(scene.useRightHandedSystem).scale(-0.08); this._frontPlate.isPickable = false; this._frontPlate.setEnabled(false); this._textPlate = super._createNode(scene); this._textPlate.parent = this._backPlate; this._textPlate.position = Vector3.Forward(scene.useRightHandedSystem).scale(-0.08); this._textPlate.isPickable = false; return this._backPlate; } _applyFacade(facadeTexture) { this._plateMaterial.emissiveTexture = facadeTexture; this._plateMaterial.opacityTexture = facadeTexture; } _createBackMaterial(mesh) { this._backMaterial = new FluentMaterial(this.name + "Back Material", mesh.getScene()); this._backMaterial.renderHoverLight = true; this._pickedPointObserver = this._host.onPickedPointChangedObservable.add((pickedPoint) => { if (pickedPoint) { this._backMaterial.hoverPosition = pickedPoint; this._backMaterial.hoverColor.a = 1.0; } else { this._backMaterial.hoverColor.a = 0; } }); } _createFrontMaterial(mesh) { this._frontMaterial = new FluentMaterial(this.name + "Front Material", mesh.getScene()); this._frontMaterial.innerGlowColorIntensity = 0; // No inner glow this._frontMaterial.alpha = 0.5; // Additive this._frontMaterial.renderBorders = true; } _createPlateMaterial(mesh) { this._plateMaterial = new StandardMaterial(this.name + "Plate Material", mesh.getScene()); this._plateMaterial.specularColor = Color3.Black(); } _affectMaterial(mesh) { // Back if (this._shareMaterials) { if (!this._host._sharedMaterials["backFluentMaterial"]) { this._createBackMaterial(mesh); this._host._sharedMaterials["backFluentMaterial"] = this._backMaterial; } else { this._backMaterial = this._host._sharedMaterials["backFluentMaterial"]; } // Front if (!this._host._sharedMaterials["frontFluentMaterial"]) { this._createFrontMaterial(mesh); this._host._sharedMaterials["frontFluentMaterial"] = this._frontMaterial; } else { this._frontMaterial = this._host._sharedMaterials["frontFluentMaterial"]; } } else { this._createBackMaterial(mesh); this._createFrontMaterial(mesh); } this._createPlateMaterial(mesh); this._backPlate.material = this._backMaterial; this._frontPlate.material = this._frontMaterial; this._textPlate.material = this._plateMaterial; this._rebuildContent(); } /** * Releases all associated resources */ dispose() { super.dispose(); // will dispose main mesh ie. back plate this._disposeTooltip(); if (!this.shareMaterials) { this._backMaterial.dispose(); this._frontMaterial.dispose(); this._plateMaterial.dispose(); if (this._pickedPointObserver) { this._host.onPickedPointChangedObservable.remove(this._pickedPointObserver); this._pickedPointObserver = null; } } } } //# sourceMappingURL=holographicButton.js.map