@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
17 lines • 831 B
JavaScript
// Do not edit.
import { ShaderStore } from "../Engines/shaderStore.js";
import "./ShadersInclude/sceneUboDeclaration.js";
import "./ShadersInclude/meshUboDeclaration.js";
const name = "volumetricLightingRenderVolumeVertexShader";
const shader = `
attribute position : vec3f;varying vWorldPos: vec4f;@vertex
fn main(input : VertexInputs)->FragmentInputs {let worldPos=mesh.world*vec4f(vertexInputs.position,1.0);vertexOutputs.vWorldPos=worldPos;vertexOutputs.position=scene.viewProjection*worldPos;}
`;
// Sideeffect
if (!ShaderStore.ShadersStoreWGSL[name]) {
ShaderStore.ShadersStoreWGSL[name] = shader;
}
/** @internal */
export const volumetricLightingRenderVolumeVertexShaderWGSL = { name, shader };
//# sourceMappingURL=volumetricLightingRenderVolume.vertex.js.map