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@babylonjs/core

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import "./ShadersInclude/prePassDeclaration.js"; import "./ShadersInclude/oitDeclaration.js"; import "./ShadersInclude/openpbrUboDeclaration.js"; import "./ShadersInclude/pbrFragmentExtraDeclaration.js"; import "./ShadersInclude/lightUboDeclaration.js"; import "./ShadersInclude/openpbrFragmentSamplersDeclaration.js"; import "./ShadersInclude/imageProcessingDeclaration.js"; import "./ShadersInclude/clipPlaneFragmentDeclaration.js"; import "./ShadersInclude/logDepthDeclaration.js"; import "./ShadersInclude/fogFragmentDeclaration.js"; import "./ShadersInclude/helperFunctions.js"; import "./ShadersInclude/subSurfaceScatteringFunctions.js"; import "./ShadersInclude/importanceSampling.js"; import "./ShadersInclude/pbrHelperFunctions.js"; import "./ShadersInclude/imageProcessingFunctions.js"; import "./ShadersInclude/shadowsFragmentFunctions.js"; import "./ShadersInclude/harmonicsFunctions.js"; import "./ShadersInclude/pbrDirectLightingSetupFunctions.js"; import "./ShadersInclude/pbrDirectLightingFalloffFunctions.js"; import "./ShadersInclude/pbrBRDFFunctions.js"; import "./ShadersInclude/hdrFilteringFunctions.js"; import "./ShadersInclude/pbrDirectLightingFunctions.js"; import "./ShadersInclude/pbrIBLFunctions.js"; import "./ShadersInclude/openpbrNormalMapFragmentMainFunctions.js"; import "./ShadersInclude/openpbrNormalMapFragmentFunctions.js"; import "./ShadersInclude/reflectionFunction.js"; import "./ShadersInclude/openpbrDielectricReflectance.js"; import "./ShadersInclude/openpbrConductorReflectance.js"; import "./ShadersInclude/openpbrAmbientOcclusionFunctions.js"; import "./ShadersInclude/openpbrGeometryInfo.js"; import "./ShadersInclude/openpbrIblFunctions.js"; import "./ShadersInclude/openpbrVolumeFunctions.js"; import "./ShadersInclude/clipPlaneFragment.js"; import "./ShadersInclude/pbrBlockNormalGeometric.js"; import "./ShadersInclude/openpbrNormalMapFragment.js"; import "./ShadersInclude/openpbrBlockNormalFinal.js"; import "./ShadersInclude/openpbrBaseLayerData.js"; import "./ShadersInclude/openpbrTransmissionLayerData.js"; import "./ShadersInclude/openpbrSubsurfaceLayerData.js"; import "./ShadersInclude/openpbrCoatLayerData.js"; import "./ShadersInclude/openpbrThinFilmLayerData.js"; import "./ShadersInclude/openpbrFuzzLayerData.js"; import "./ShadersInclude/openpbrAmbientOcclusionData.js"; import "./ShadersInclude/depthPrePass.js"; import "./ShadersInclude/openpbrBackgroundTransmission.js"; import "./ShadersInclude/openpbrEnvironmentLighting.js"; import "./ShadersInclude/openpbrDirectLightingInit.js"; import "./ShadersInclude/openpbrDirectLighting.js"; import "./ShadersInclude/logDepthFragment.js"; import "./ShadersInclude/fogFragment.js"; import "./ShadersInclude/pbrBlockImageProcessing.js"; import "./ShadersInclude/openpbrBlockPrePass.js"; import "./ShadersInclude/oitFragment.js"; import "./ShadersInclude/pbrDebug.js"; /** @internal */ export declare const openpbrPixelShaderWGSL: { name: string; shader: string; };