@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
13 lines • 788 B
JavaScript
// Do not edit.
import { ShaderStore } from "../Engines/shaderStore.js";
const name = "lod3DPixelShader";
const shader = `precision highp float;precision highp sampler3D;const float GammaEncodePowerApprox=1.0/2.2;varying vec2 vUV;uniform sampler3D textureSampler;uniform float lod;uniform float slice;uniform int gamma;void main(void)
{ivec3 textureCoordinates=ivec3(vUV*vec2(textureSize(textureSampler,0).xy),int(slice));gl_FragColor=texelFetch(textureSampler,textureCoordinates,int(lod));if (gamma==0) {gl_FragColor.rgb=pow(gl_FragColor.rgb,vec3(GammaEncodePowerApprox));}}
`;
// Sideeffect
if (!ShaderStore.ShadersStore[name]) {
ShaderStore.ShadersStore[name] = shader;
}
/** @internal */
export const lod3DPixelShader = { name, shader };
//# sourceMappingURL=lod3D.fragment.js.map