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@babylonjs/core

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import "./ShadersInclude/clipPlaneFragmentDeclaration.js"; import "./ShadersInclude/mrtFragmentDeclaration.js"; import "./ShadersInclude/bumpFragmentMainFunctions.js"; import "./ShadersInclude/bumpFragmentFunctions.js"; import "./ShadersInclude/helperFunctions.js"; import "./ShadersInclude/pbrFragmentReflectionDeclaration.js"; import "./ShadersInclude/sceneFragmentDeclaration.js"; import "./ShadersInclude/sceneUboDeclaration.js"; import "./ShadersInclude/pbrBRDFFunctions.js"; import "./ShadersInclude/openpbrDielectricReflectance.js"; import "./ShadersInclude/pbrIBLFunctions.js"; import "./ShadersInclude/reflectionFunction.js"; import "./ShadersInclude/openpbrGeometryInfo.js"; import "./ShadersInclude/openpbrIblFunctions.js"; import "./ShadersInclude/samplerFragmentDeclaration.js"; import "./ShadersInclude/clipPlaneFragment.js"; import "./ShadersInclude/bumpFragment.js"; import "./ShadersInclude/openpbrSubsurfaceLayerData.js"; import "./ShadersInclude/openpbrTransmissionLayerData.js"; /** @internal */ export declare const geometryPixelShader: { name: string; shader: string; };