@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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TypeScript
import "./ShadersInclude/clipPlaneFragmentDeclaration.js";
import "./ShadersInclude/mrtFragmentDeclaration.js";
import "./ShadersInclude/bumpFragmentMainFunctions.js";
import "./ShadersInclude/bumpFragmentFunctions.js";
import "./ShadersInclude/helperFunctions.js";
import "./ShadersInclude/pbrFragmentReflectionDeclaration.js";
import "./ShadersInclude/sceneFragmentDeclaration.js";
import "./ShadersInclude/sceneUboDeclaration.js";
import "./ShadersInclude/pbrBRDFFunctions.js";
import "./ShadersInclude/openpbrDielectricReflectance.js";
import "./ShadersInclude/pbrIBLFunctions.js";
import "./ShadersInclude/reflectionFunction.js";
import "./ShadersInclude/openpbrGeometryInfo.js";
import "./ShadersInclude/openpbrIblFunctions.js";
import "./ShadersInclude/samplerFragmentDeclaration.js";
import "./ShadersInclude/clipPlaneFragment.js";
import "./ShadersInclude/bumpFragment.js";
import "./ShadersInclude/openpbrSubsurfaceLayerData.js";
import "./ShadersInclude/openpbrTransmissionLayerData.js";
/** @internal */
export declare const geometryPixelShader: {
name: string;
shader: string;
};