@babylonjs/core
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TypeScript
import { type Scene } from "../scene.js";
import { type PrePassRenderer } from "./prePassRenderer.js";
import { ThinDepthPeelingRenderer } from "./thinDepthPeelingRenderer.js";
/**
* The depth peeling renderer that performs
* Order independant transparency (OIT).
* This should not be instanciated directly, as it is part of a scene component
*/
export declare class DepthPeelingRenderer extends ThinDepthPeelingRenderer {
private _outputRT;
private _prePassEffectConfiguration;
private _blendBackTexture;
/**
* Instanciates the depth peeling renderer
* @param scene Scene to attach to
* @param passCount Number of depth layers to peel
* @returns The depth peeling renderer
*/
constructor(scene: Scene, passCount?: number);
protected _createTextures(): void;
protected _disposeTextures(): void;
private _updateTextures;
private _updateTextureReferences;
/**
* Links to the prepass renderer
* @param prePassRenderer The scene PrePassRenderer
*/
setPrePassRenderer(prePassRenderer: PrePassRenderer): void;
protected _finalCompose(writeId: number): void;
/**
* Checks if the depth peeling renderer is ready to render transparent meshes
* @returns true if the depth peeling renderer is ready to render the transparent meshes
*/
isReady(): boolean;
protected _beforeRender(): void;
protected _afterRender(): void;
protected _noTransparentMeshes(): void;
}