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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { NodeGeometryBlock } from "../nodeGeometryBlock.js"; import { type NodeGeometryConnectionPoint } from "../nodeGeometryBlockConnectionPoint.js"; import { type NodeGeometryBuildState } from "../nodeGeometryBuildState.js"; /** * Cap mode for the extrusion */ export declare enum ExtrudeGeometryCap { /** No caps — only the extruded side walls are generated */ NoCap = 0, /** Cap the bottom face (the original input geometry face) */ CapStart = 1, /** Cap the top face (the offset/extruded geometry face) */ CapEnd = 2, /** Cap both the bottom and top faces (default). Creates a solid */ CapAll = 3 } /** * Block used to extrude a geometry along its face normals */ export declare class ExtrudeGeometryBlock extends NodeGeometryBlock { /** * Gets or sets a boolean indicating that this block can evaluate context * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change */ evaluateContext: boolean; /** * Gets or sets the cap mode for the extrusion */ cap: ExtrudeGeometryCap; /** * Create a new ExtrudeGeometryBlock * @param name defines the block name */ constructor(name: string); /** * Gets the current class name * @returns the class name */ getClassName(): string; /** * Gets the geometry input component */ get geometry(): NodeGeometryConnectionPoint; /** * Gets the depth input component */ get depth(): NodeGeometryConnectionPoint; /** * Gets the geometry output component */ get output(): NodeGeometryConnectionPoint; protected _buildBlock(state: NodeGeometryBuildState): void; protected _dumpPropertiesCode(): string; /** * Serializes this block in a JSON representation * @returns the serialized block object */ serialize(): any; /** @internal */ _deserialize(serializationObject: any): void; }