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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { type Camera, type DrawWrapper, type FrameGraph, type FrameGraphTextureHandle } from "../../../../index.js"; import { type FrameGraphIblShadowsVoxelizationTask } from "./iblShadowsVoxelizationTask.js"; import { Matrix, Vector4 } from "../../../../Maths/math.vector.js"; import { ThinCustomPostProcess } from "../../../../PostProcesses/thinCustomPostProcess.js"; import { FrameGraphTask } from "../../../frameGraphTask.js"; /** * Task used to trace IBL shadows from a voxel grid. * @internal */ export declare class FrameGraphIblShadowsTracingTask extends FrameGraphTask { camera?: Camera; voxelGridTexture?: FrameGraphTextureHandle; depthTexture?: FrameGraphTextureHandle; normalTexture?: FrameGraphTextureHandle; icdfTexture?: FrameGraphTextureHandle; environmentTexture?: FrameGraphTextureHandle; blueNoiseTexture?: FrameGraphTextureHandle; private _sampleDirections; get sampleDirections(): number; set sampleDirections(value: number); voxelShadowOpacity: number; ssShadowOpacity: number; private _ssShadowSampleCount; get ssShadowSampleCount(): number; set ssShadowSampleCount(value: number); private _ssShadowStride; get ssShadowStride(): number; set ssShadowStride(value: number); /** Scale factor applied to voxelGridSize / 2^resolutionExp to get the max SSS ray distance. */ ssShadowDistanceScale: number; /** Scale factor applied to voxelGridSize to get the SSS surface thickness. */ ssShadowThicknessScale: number; /** Voxelization task providing dynamic voxelGridSize and resolutionExp for SSS parameter derivation. */ voxelizationTask?: FrameGraphIblShadowsVoxelizationTask; envRotation: number; voxelNormalBias: number; voxelDirectionBias: number; worldScaleMatrix: Matrix; readonly outputTexture: FrameGraphTextureHandle; readonly postProcess: ThinCustomPostProcess; protected readonly _postProcessDrawWrapper: DrawWrapper; protected readonly _shadowParameters: Vector4; protected readonly _sssParameters: Vector4; protected readonly _opacityParameters: Vector4; protected readonly _voxelBiasParameters: Vector4; protected readonly _cameraInvView: Matrix; protected readonly _cameraInvProj: Matrix; protected readonly _cameraInvViewProjection: Matrix; protected _frameId: number; protected _coloredShadows: boolean; protected _currentDefines: string; constructor(name: string, frameGraph: FrameGraph); getClassName(): string; initAsync(): Promise<unknown>; get coloredShadows(): boolean; set coloredShadows(value: boolean); isReady(): boolean; record(): void; dispose(): void; protected _updateDefines(): void; }