@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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TypeScript
import { type DrawWrapper, type FrameGraph, type FrameGraphTextureHandle } from "../../../../index.js";
import { type FrameGraphIblShadowsVoxelizationTask } from "./iblShadowsVoxelizationTask.js";
import { Vector4 } from "../../../../Maths/math.vector.js";
import { ThinCustomPostProcess } from "../../../../PostProcesses/thinCustomPostProcess.js";
import { FrameGraphTask } from "../../../frameGraphTask.js";
/**
* Task used to temporally accumulate IBL shadows.
* @internal
*/
export declare class FrameGraphIblShadowsAccumulationTask extends FrameGraphTask {
sourceTexture?: FrameGraphTextureHandle;
velocityTexture?: FrameGraphTextureHandle;
positionTexture?: FrameGraphTextureHandle;
private _remanence;
get remanence(): number;
set remanence(value: number);
reset: boolean;
isMoving: boolean;
voxelGridSize: number;
/** Voxelization task providing the runtime voxelGridSize used by the accumulation shader. */
voxelizationTask?: FrameGraphIblShadowsVoxelizationTask;
protected _accumulationHistoryTexture?: FrameGraphTextureHandle;
protected _positionHistoryTexture?: FrameGraphTextureHandle;
readonly outputTexture: FrameGraphTextureHandle;
readonly postProcess: ThinCustomPostProcess;
protected readonly _postProcessDrawWrapper: DrawWrapper;
protected readonly _accumulationParams: Vector4;
constructor(name: string, frameGraph: FrameGraph);
getClassName(): string;
initAsync(): Promise<unknown>;
isReady(): boolean;
record(): void;
dispose(): void;
}