@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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TypeScript
import { type NodeRenderGraphConnectionPoint, type Scene, type FrameGraph, type IComputeShaderPath, type IComputeShaderOptions } from "../../../index.js";
import { NodeRenderGraphBlock } from "../nodeRenderGraphBlock.js";
import { FrameGraphComputeShaderTask } from "../../Tasks/Misc/computeShaderTask.js";
/**
* Block used to execute a compute shader in the frame graph
*/
export declare class NodeRenderGraphComputeShaderBlock extends NodeRenderGraphBlock {
protected _frameGraphTask: FrameGraphComputeShaderTask;
/**
* Gets the frame graph task associated with this block
*/
get task(): FrameGraphComputeShaderTask;
/**
* Creates a new NodeRenderGraphComputeShaderBlock
* @param name defines the block name
* @param frameGraph defines the hosting frame graph
* @param scene defines the hosting scene
* @param computeShaderPath defines the compute shader path or source
* @param computeShaderOptions defines the compute shader options
*/
constructor(name: string, frameGraph: FrameGraph, scene: Scene, computeShaderPath?: string | IComputeShaderPath, computeShaderOptions?: IComputeShaderOptions);
private _createTask;
/**
* Gets or sets the execute function
*/
get shaderPath(): string | IComputeShaderPath;
set shaderPath(path: string | IComputeShaderPath);
/**
* Gets or sets the execute when task disabled function
*/
get shaderOptions(): IComputeShaderOptions;
set shaderOptions(options: IComputeShaderOptions);
/**
* Gets the current class name
* @returns the class name
*/
getClassName(): string;
/**
* Gets the output component
*/
get output(): NodeRenderGraphConnectionPoint;
}