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@babylonjs/core

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import { RenderTargetTexture } from "../Materials/Textures/renderTargetTexture.pure.js"; /** * A render target texture for a WebXR layer that renders into a specific array layer of its underlying * texture (e.g. one layer per eye of a layered projection-layer texture array). * * The array-layer index is kept here, in the XR area, rather than on the general-purpose * {@link RenderTargetTexture}. It mirrors how {@link MultiviewRenderTarget} keeps its XR-specific bind * behavior in a subclass that overrides {@link _bindFrameBuffer}: the scene binds a camera's * `outputRenderTarget` with no arguments, so the target itself must know which layer to bind. * @internal */ export class WebXRLayerRenderTargetTexture extends RenderTargetTexture { constructor() { super(...arguments); /** * The array layer index this render target binds when the scene binds it with no explicit layer. * Defaults to 0. Set per eye by the WebGPU XR layer provider so each eye renders into its own layer. */ this.layerIndex = 0; } /** * @internal * @param faceIndex face index to bind to if this is a cubetexture * @param layer defines the index of the texture to bind in the array; defaults to {@link layerIndex} */ _bindFrameBuffer(faceIndex = 0, layer = this.layerIndex) { super._bindFrameBuffer(faceIndex, layer); } } //# sourceMappingURL=webXRLayerRenderTargetTexture.js.map