@babylonjs/core
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24 lines • 884 B
JavaScript
// Do not edit.
import { ShaderStore } from "../Engines/shaderStore.js";
const name = "volumetricLightScatteringPassPixelShader";
const shader = `
varying vUV: vec2f;
var diffuseSamplerSampler: sampler;var diffuseSampler: texture_2d<f32>;
@fragment
fn main(input: FragmentInputs)->FragmentOutputs {
let diffuseColor: vec4f=textureSample(diffuseSampler,diffuseSamplerSampler,input.vUV);if (diffuseColor.a<0.4) {discard;}
fragmentOutputs.color=vec4f(0.0,0.0,0.0,1.0);}
`;
// Sideeffect
if (!ShaderStore.ShadersStoreWGSL[name]) {
ShaderStore.ShadersStoreWGSL[name] = shader;
}
/** @internal */
export const volumetricLightScatteringPassPixelShaderWGSL = { name, shader };
//# sourceMappingURL=volumetricLightScatteringPass.fragment.js.map