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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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// Do not edit. import { ShaderStore } from "../Engines/shaderStore.js"; const name = "volumetricLightScatteringPassPixelShader"; const shader = `#if defined(ALPHATEST) || defined(NEED_UV) varying vUV: vec2f; #endif #if defined(ALPHATEST) var diffuseSamplerSampler: sampler;var diffuseSampler: texture_2d<f32>; #endif #define CUSTOM_FRAGMENT_DEFINITIONS @fragment fn main(input: FragmentInputs)->FragmentOutputs { #if defined(ALPHATEST) let diffuseColor: vec4f=textureSample(diffuseSampler,diffuseSamplerSampler,input.vUV);if (diffuseColor.a<0.4) {discard;} #endif fragmentOutputs.color=vec4f(0.0,0.0,0.0,1.0);} `; // Sideeffect if (!ShaderStore.ShadersStoreWGSL[name]) { ShaderStore.ShadersStoreWGSL[name] = shader; } /** @internal */ export const volumetricLightScatteringPassPixelShaderWGSL = { name, shader }; //# sourceMappingURL=volumetricLightScatteringPass.fragment.js.map