@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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JavaScript
/** This file must only contain pure code and pure imports */
import { __esDecorate, __runInitializers } from "../tslib.es6.js";
import { Camera } from "../Cameras/camera.pure.js";
import { PostProcess } from "./postProcess.pure.js";
import { serialize } from "../Misc/decorators.js";
import { SerializationHelper } from "../Misc/decorators.serialization.js";
import { ThinTonemapPostProcess } from "./thinTonemapPostProcess.js";
import { RegisterClass } from "../Misc/typeStore.js";
/**
* Defines a post process to apply tone mapping
*/
let TonemapPostProcess = (() => {
var _a;
let _classSuper = PostProcess;
let _instanceExtraInitializers = [];
let _get_exposureAdjustment_decorators;
let _get_operator_decorators;
return _a = class TonemapPostProcess extends _classSuper {
/**
* Defines the required exposure adjustment
*/
get exposureAdjustment() {
return this._effectWrapper.exposureAdjustment;
}
set exposureAdjustment(value) {
this._effectWrapper.exposureAdjustment = value;
}
/**
* Gets the operator used for tonemapping
*/
get operator() {
return this._effectWrapper.operator;
}
/**
* Gets a string identifying the name of the class
* @returns "TonemapPostProcess" string
*/
getClassName() {
return "TonemapPostProcess";
}
/**
* Creates a new TonemapPostProcess
* @param name defines the name of the postprocess
* @param operator defines the operator to use
* @param exposureAdjustment defines the required exposure adjustment
* @param camera defines the camera to use (can be null)
* @param samplingMode defines the required sampling mode (BABYLON.Texture.BILINEAR_SAMPLINGMODE by default)
* @param engine defines the hosting engine (can be ignore if camera is set)
* @param textureType defines the texture format to use (BABYLON.Engine.TEXTURETYPE_UNSIGNED_BYTE by default)
* @param reusable If the post process can be reused on the same frame. (default: false)
*/
constructor(name, operator, exposureAdjustment, camera, samplingMode = 2, engine, textureType = 0, reusable) {
const cameraIsCamera = camera === null || camera instanceof Camera;
const localOptions = {
operator,
exposureAdjustment,
uniforms: ThinTonemapPostProcess.Uniforms,
camera: cameraIsCamera ? camera : undefined,
samplingMode,
engine,
reusable,
textureType,
};
if (!cameraIsCamera) {
Object.assign(localOptions, camera);
}
super(name, ThinTonemapPostProcess.FragmentUrl, {
effectWrapper: cameraIsCamera || !camera.effectWrapper ? new ThinTonemapPostProcess(name, engine, localOptions) : undefined,
...localOptions,
});
__runInitializers(this, _instanceExtraInitializers);
}
/**
* @internal
*/
static _Parse(parsedPostProcess, targetCamera, scene, rootUrl) {
return SerializationHelper.Parse(() => {
return new _a(parsedPostProcess.name, parsedPostProcess.operator, parsedPostProcess.exposureAdjustment, targetCamera, parsedPostProcess.renderTargetSamplingMode, scene.getEngine(), parsedPostProcess.textureType, parsedPostProcess.reusable);
}, parsedPostProcess, scene, rootUrl);
}
},
(() => {
const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(_classSuper[Symbol.metadata] ?? null) : void 0;
_get_exposureAdjustment_decorators = [serialize()];
_get_operator_decorators = [serialize()];
__esDecorate(_a, null, _get_exposureAdjustment_decorators, { kind: "getter", name: "exposureAdjustment", static: false, private: false, access: { has: obj => "exposureAdjustment" in obj, get: obj => obj.exposureAdjustment }, metadata: _metadata }, null, _instanceExtraInitializers);
__esDecorate(_a, null, _get_operator_decorators, { kind: "getter", name: "operator", static: false, private: false, access: { has: obj => "operator" in obj, get: obj => obj.operator }, metadata: _metadata }, null, _instanceExtraInitializers);
if (_metadata) Object.defineProperty(_a, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
})(),
_a;
})();
export { TonemapPostProcess };
let _Registered = false;
/**
* Register side effects for tonemapPostProcess.
* Safe to call multiple times; only the first call has an effect.
*/
export function RegisterTonemapPostProcess() {
if (_Registered) {
return;
}
_Registered = true;
RegisterClass("BABYLON.TonemapPostProcess", TonemapPostProcess);
}
//# sourceMappingURL=tonemapPostProcess.pure.js.map