@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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JavaScript
/** This file must only contain pure code and pure imports */
import { __esDecorate, __runInitializers } from "../tslib.es6.js";
import { PostProcess } from "./postProcess.pure.js";
import { serialize } from "../Misc/decorators.js";
import { SerializationHelper } from "../Misc/decorators.serialization.js";
import { ThinSharpenPostProcess } from "./thinSharpenPostProcess.js";
import { RegisterClass } from "../Misc/typeStore.js";
/**
* The SharpenPostProcess applies a sharpen kernel to every pixel
* See http://en.wikipedia.org/wiki/Kernel_(image_processing)
*/
let SharpenPostProcess = (() => {
var _a;
let _classSuper = PostProcess;
let _instanceExtraInitializers = [];
let _get_colorAmount_decorators;
let _get_edgeAmount_decorators;
return _a = class SharpenPostProcess extends _classSuper {
/**
* How much of the original color should be applied. Setting this to 0 will display edge detection. (default: 1)
*/
get colorAmount() {
return this._effectWrapper.colorAmount;
}
set colorAmount(value) {
this._effectWrapper.colorAmount = value;
}
/**
* How much sharpness should be applied (default: 0.3)
*/
get edgeAmount() {
return this._effectWrapper.edgeAmount;
}
set edgeAmount(value) {
this._effectWrapper.edgeAmount = value;
}
/**
* Gets a string identifying the name of the class
* @returns "SharpenPostProcess" string
*/
getClassName() {
return "SharpenPostProcess";
}
/**
* Creates a new instance ConvolutionPostProcess
* @param name The name of the effect.
* @param options The required width/height ratio to downsize to before computing the render pass.
* @param camera The camera to apply the render pass to.
* @param samplingMode The sampling mode to be used when computing the pass. (default: 0)
* @param engine The engine which the post process will be applied. (default: current engine)
* @param reusable If the post process can be reused on the same frame. (default: false)
* @param textureType Type of textures used when performing the post process. (default: 0)
* @param blockCompilation If compilation of the shader should not be done in the constructor. The updateEffect method can be used to compile the shader at a later time. (default: false)
*/
constructor(name, options, camera, samplingMode, engine, reusable, textureType = 0, blockCompilation = false) {
const localOptions = {
uniforms: ThinSharpenPostProcess.Uniforms,
size: typeof options === "number" ? options : undefined,
camera,
samplingMode,
engine,
reusable,
textureType,
blockCompilation,
...options,
};
super(name, ThinSharpenPostProcess.FragmentUrl, {
effectWrapper: typeof options === "number" || !options.effectWrapper ? new ThinSharpenPostProcess(name, engine, localOptions) : undefined,
...localOptions,
});
__runInitializers(this, _instanceExtraInitializers);
this.onApply = (_effect) => {
this._effectWrapper.textureWidth = this.width;
this._effectWrapper.textureHeight = this.height;
};
}
/**
* @internal
*/
static _Parse(parsedPostProcess, targetCamera, scene, rootUrl) {
return SerializationHelper.Parse(() => {
return new _a(parsedPostProcess.name, parsedPostProcess.options, targetCamera, parsedPostProcess.renderTargetSamplingMode, scene.getEngine(), parsedPostProcess.textureType, parsedPostProcess.reusable);
}, parsedPostProcess, scene, rootUrl);
}
},
(() => {
const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(_classSuper[Symbol.metadata] ?? null) : void 0;
_get_colorAmount_decorators = [serialize()];
_get_edgeAmount_decorators = [serialize()];
__esDecorate(_a, null, _get_colorAmount_decorators, { kind: "getter", name: "colorAmount", static: false, private: false, access: { has: obj => "colorAmount" in obj, get: obj => obj.colorAmount }, metadata: _metadata }, null, _instanceExtraInitializers);
__esDecorate(_a, null, _get_edgeAmount_decorators, { kind: "getter", name: "edgeAmount", static: false, private: false, access: { has: obj => "edgeAmount" in obj, get: obj => obj.edgeAmount }, metadata: _metadata }, null, _instanceExtraInitializers);
if (_metadata) Object.defineProperty(_a, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
})(),
_a;
})();
export { SharpenPostProcess };
let _Registered = false;
/**
* Register side effects for sharpenPostProcess.
* Safe to call multiple times; only the first call has an effect.
*/
export function RegisterSharpenPostProcess() {
if (_Registered) {
return;
}
_Registered = true;
RegisterClass("BABYLON.SharpenPostProcess", SharpenPostProcess);
}
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