@babylonjs/core
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JavaScript
/** This file must only contain pure code and pure imports */
import { __esDecorate, __runInitializers } from "../tslib.es6.js";
import { PostProcess } from "./postProcess.pure.js";
import { serialize } from "../Misc/decorators.js";
import { SerializationHelper } from "../Misc/decorators.serialization.js";
import { ThinGrainPostProcess } from "./thinGrainPostProcess.js";
import { RegisterClass } from "../Misc/typeStore.js";
/**
* The GrainPostProcess adds noise to the image at mid luminance levels
*/
let GrainPostProcess = (() => {
var _a;
let _classSuper = PostProcess;
let _instanceExtraInitializers = [];
let _get_intensity_decorators;
let _get_animated_decorators;
return _a = class GrainPostProcess extends _classSuper {
/**
* The intensity of the grain added (default: 30)
*/
get intensity() {
return this._effectWrapper.intensity;
}
set intensity(value) {
this._effectWrapper.intensity = value;
}
/**
* If the grain should be randomized on every frame
*/
get animated() {
return this._effectWrapper.animated;
}
set animated(value) {
this._effectWrapper.animated = value;
}
/**
* Gets a string identifying the name of the class
* @returns "GrainPostProcess" string
*/
getClassName() {
return "GrainPostProcess";
}
/**
* Creates a new instance of @see GrainPostProcess
* @param name The name of the effect.
* @param options The required width/height ratio to downsize to before computing the render pass.
* @param camera The camera to apply the render pass to.
* @param samplingMode The sampling mode to be used when computing the pass. (default: 0)
* @param engine The engine which the post process will be applied. (default: current engine)
* @param reusable If the post process can be reused on the same frame. (default: false)
* @param textureType Type of textures used when performing the post process. (default: 0)
* @param blockCompilation If compilation of the shader should not be done in the constructor. The updateEffect method can be used to compile the shader at a later time. (default: false)
*/
constructor(name, options, camera, samplingMode, engine, reusable, textureType = 0, blockCompilation = false) {
const localOptions = {
uniforms: ThinGrainPostProcess.Uniforms,
size: typeof options === "number" ? options : undefined,
camera,
samplingMode,
engine,
reusable,
textureType,
blockCompilation,
...options,
};
super(name, ThinGrainPostProcess.FragmentUrl, {
effectWrapper: typeof options === "number" || !options.effectWrapper ? new ThinGrainPostProcess(name, engine, localOptions) : undefined,
...localOptions,
});
__runInitializers(this, _instanceExtraInitializers);
}
/**
* @internal
*/
static _Parse(parsedPostProcess, targetCamera, scene, rootUrl) {
return SerializationHelper.Parse(() => {
return new _a(parsedPostProcess.name, parsedPostProcess.options, targetCamera, parsedPostProcess.renderTargetSamplingMode, scene.getEngine(), parsedPostProcess.reusable);
}, parsedPostProcess, scene, rootUrl);
}
},
(() => {
const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(_classSuper[Symbol.metadata] ?? null) : void 0;
_get_intensity_decorators = [serialize()];
_get_animated_decorators = [serialize()];
__esDecorate(_a, null, _get_intensity_decorators, { kind: "getter", name: "intensity", static: false, private: false, access: { has: obj => "intensity" in obj, get: obj => obj.intensity }, metadata: _metadata }, null, _instanceExtraInitializers);
__esDecorate(_a, null, _get_animated_decorators, { kind: "getter", name: "animated", static: false, private: false, access: { has: obj => "animated" in obj, get: obj => obj.animated }, metadata: _metadata }, null, _instanceExtraInitializers);
if (_metadata) Object.defineProperty(_a, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
})(),
_a;
})();
export { GrainPostProcess };
let _Registered = false;
/**
* Register side effects for grainPostProcess.
* Safe to call multiple times; only the first call has an effect.
*/
export function RegisterGrainPostProcess() {
if (_Registered) {
return;
}
_Registered = true;
RegisterClass("BABYLON.GrainPostProcess", GrainPostProcess);
}
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