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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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/** This file must only contain pure code and pure imports */ var _a; import { __esDecorate, __runInitializers } from "../../tslib.es6.js"; import { serialize, serializeAsTexture } from "../../Misc/decorators.js"; import { Observable } from "../../Misc/observable.pure.js"; import { Matrix } from "../../Maths/math.vector.pure.js"; import { EngineStore } from "../../Engines/engineStore.js"; import { RandomGUID } from "../../Misc/guid.js"; import { ThinTexture } from "./thinTexture.js"; import { SerializationHelper } from "../../Misc/decorators.serialization.js"; /** * Base class of all the textures in babylon. * It groups all the common properties the materials, post process, lights... might need * in order to make a correct use of the texture. */ let BaseTexture = (() => { var _a; let _classSuper = ThinTexture; let _instanceExtraInitializers = []; let _uniqueId_decorators; let _uniqueId_initializers = []; let _uniqueId_extraInitializers = []; let _name_decorators; let _name_initializers = []; let _name_extraInitializers = []; let _displayName_decorators; let _displayName_initializers = []; let _displayName_extraInitializers = []; let _metadata_decorators; let _metadata_initializers = []; let _metadata_extraInitializers = []; let __hasAlpha_decorators; let __hasAlpha_initializers = []; let __hasAlpha_extraInitializers = []; let __getAlphaFromRGB_decorators; let __getAlphaFromRGB_initializers = []; let __getAlphaFromRGB_extraInitializers = []; let _level_decorators; let _level_initializers = []; let _level_extraInitializers = []; let __coordinatesIndex_decorators; let __coordinatesIndex_initializers = []; let __coordinatesIndex_extraInitializers = []; let _optimizeUVAllocation_decorators; let _optimizeUVAllocation_initializers = []; let _optimizeUVAllocation_extraInitializers = []; let __coordinatesMode_decorators; let __coordinatesMode_initializers = []; let __coordinatesMode_extraInitializers = []; let _get_wrapU_decorators; let _get_wrapV_decorators; let _wrapR_decorators; let _wrapR_initializers = []; let _wrapR_extraInitializers = []; let _anisotropicFilteringLevel_decorators; let _anisotropicFilteringLevel_initializers = []; let _anisotropicFilteringLevel_extraInitializers = []; let _get_isCube_decorators; let _get_is3D_decorators; let _get_is2DArray_decorators; let _get_gammaSpace_decorators; let _invertZ_decorators; let _invertZ_initializers = []; let _invertZ_extraInitializers = []; let _lodLevelInAlpha_decorators; let _lodLevelInAlpha_initializers = []; let _lodLevelInAlpha_extraInitializers = []; let _get_lodGenerationOffset_decorators; let _get_lodGenerationScale_decorators; let _get_linearSpecularLOD_decorators; let _get_irradianceTexture_decorators; let _isRenderTarget_decorators; let _isRenderTarget_initializers = []; let _isRenderTarget_extraInitializers = []; return _a = class BaseTexture extends _classSuper { /** * Define if the texture is having a usable alpha value (can be use for transparency or glossiness for instance). */ set hasAlpha(value) { if (this._hasAlpha === value) { return; } this._hasAlpha = value; if (this._scene) { this._scene.markAllMaterialsAsDirty(1, (mat) => { return mat.hasTexture(this); }); } } get hasAlpha() { return this._hasAlpha; } /** * Defines if the alpha value should be determined via the rgb values. * If true the luminance of the pixel might be used to find the corresponding alpha value. */ set getAlphaFromRGB(value) { if (this._getAlphaFromRGB === value) { return; } this._getAlphaFromRGB = value; if (this._scene) { this._scene.markAllMaterialsAsDirty(1, (mat) => { return mat.hasTexture(this); }); } } get getAlphaFromRGB() { return this._getAlphaFromRGB; } /** * Define the UV channel to use starting from 0 and defaulting to 0. * This is part of the texture as textures usually maps to one uv set. */ set coordinatesIndex(value) { if (this._coordinatesIndex === value) { return; } this._coordinatesIndex = value; if (this._scene) { this._scene.markAllMaterialsAsDirty(1, (mat) => { return mat.hasTexture(this); }); } } get coordinatesIndex() { return this._coordinatesIndex; } /** * How a texture is mapped. * * | Value | Type | Description | * | ----- | ----------------------------------- | ----------- | * | 0 | EXPLICIT_MODE | | * | 1 | SPHERICAL_MODE | | * | 2 | PLANAR_MODE | | * | 3 | CUBIC_MODE | | * | 4 | PROJECTION_MODE | | * | 5 | SKYBOX_MODE | | * | 6 | INVCUBIC_MODE | | * | 7 | EQUIRECTANGULAR_MODE | | * | 8 | FIXED_EQUIRECTANGULAR_MODE | | * | 9 | FIXED_EQUIRECTANGULAR_MIRRORED_MODE | | */ set coordinatesMode(value) { if (this._coordinatesMode === value) { return; } this._coordinatesMode = value; if (this._scene) { this._scene.markAllMaterialsAsDirty(1, (mat) => { return mat.hasTexture(this); }); } } get coordinatesMode() { return this._coordinatesMode; } /** * | Value | Type | Description | * | ----- | ------------------ | ----------- | * | 0 | CLAMP_ADDRESSMODE | | * | 1 | WRAP_ADDRESSMODE | | * | 2 | MIRROR_ADDRESSMODE | | */ get wrapU() { return this._wrapU; } set wrapU(value) { this._wrapU = value; } /** * | Value | Type | Description | * | ----- | ------------------ | ----------- | * | 0 | CLAMP_ADDRESSMODE | | * | 1 | WRAP_ADDRESSMODE | | * | 2 | MIRROR_ADDRESSMODE | | */ get wrapV() { return this._wrapV; } set wrapV(value) { this._wrapV = value; } /** * Define if the texture is a cube texture or if false a 2d texture. */ get isCube() { if (!this._texture) { return this._isCube; } return this._texture.isCube; } // eslint-disable-next-line @typescript-eslint/naming-convention set isCube(value) { if (!this._texture) { this._isCube = value; } else { this._texture.isCube = value; } } /** * Define if the texture is a 3d texture (webgl 2) or if false a 2d texture. */ get is3D() { if (!this._texture) { return false; } return this._texture.is3D; } // eslint-disable-next-line @typescript-eslint/naming-convention set is3D(value) { if (!this._texture) { return; } this._texture.is3D = value; } /** * Define if the texture is a 2d array texture (webgl 2) or if false a 2d texture. */ get is2DArray() { if (!this._texture) { return false; } return this._texture.is2DArray; } // eslint-disable-next-line @typescript-eslint/naming-convention set is2DArray(value) { if (!this._texture) { return; } this._texture.is2DArray = value; } /** * Define if the texture contains data in gamma space (most of the png/jpg aside bump). * HDR texture are usually stored in linear space. * This only impacts the PBR and Background materials */ get gammaSpace() { if (!this._texture) { return this._gammaSpace; } else { if (this._texture._gammaSpace === null) { this._texture._gammaSpace = this._gammaSpace; } } return this._texture._gammaSpace && !this._texture._useSRGBBuffer; } set gammaSpace(gamma) { if (!this._texture) { if (this._gammaSpace === gamma) { return; } this._gammaSpace = gamma; } else { if (this._texture._gammaSpace === gamma) { return; } this._texture._gammaSpace = gamma; } this.getScene()?.markAllMaterialsAsDirty(1, (mat) => { return mat.hasTexture(this); }); } /** * Gets or sets whether or not the texture contains RGBD data. */ get isRGBD() { return this._texture != null && this._texture._isRGBD; } set isRGBD(value) { if (value === this.isRGBD) { return; } if (this._texture) { this._texture._isRGBD = value; } this.getScene()?.markAllMaterialsAsDirty(1, (mat) => { return mat.hasTexture(this); }); } /** * Are mip maps generated for this texture or not. */ get noMipmap() { return false; } /** * With prefiltered texture, defined the offset used during the prefiltering steps. */ get lodGenerationOffset() { if (this._texture) { return this._texture._lodGenerationOffset; } return 0.0; } set lodGenerationOffset(value) { if (this._texture) { this._texture._lodGenerationOffset = value; } } /** * With prefiltered texture, defined the scale used during the prefiltering steps. */ get lodGenerationScale() { if (this._texture) { return this._texture._lodGenerationScale; } return 0.0; } set lodGenerationScale(value) { if (this._texture) { this._texture._lodGenerationScale = value; } } /** * With prefiltered texture, defined if the specular generation is based on a linear ramp. * By default we are using a log2 of the linear roughness helping to keep a better resolution for * average roughness values. */ get linearSpecularLOD() { if (this._texture) { return this._texture._linearSpecularLOD; } return false; } set linearSpecularLOD(value) { if (this._texture) { this._texture._linearSpecularLOD = value; } } /** * In case a better definition than spherical harmonics is required for the diffuse part of the environment. * You can set the irradiance texture to rely on a texture instead of the spherical approach. * This texture need to have the same characteristics than its parent (Cube vs 2d, coordinates mode, Gamma/Linear, RGBD). */ get irradianceTexture() { if (this._texture) { return this._texture._irradianceTexture; } return null; } set irradianceTexture(value) { if (this._texture) { this._texture._irradianceTexture = value; } } /** * Define the unique id of the texture in the scene. */ get uid() { if (!this._uid) { this._uid = RandomGUID(); } return this._uid; } /** * Return a string representation of the texture. * @returns the texture as a string */ toString() { return this.name; } /** * Get the class name of the texture. * @returns "BaseTexture" */ getClassName() { return "BaseTexture"; } /** * Callback triggered when the texture has been disposed. * Kept for back compatibility, you can use the onDisposeObservable instead. */ set onDispose(callback) { if (this._onDisposeObserver) { this.onDisposeObservable.remove(this._onDisposeObserver); } this._onDisposeObserver = this.onDisposeObservable.add(callback); } /** * Define if the texture is preventing a material to render or not. * If not and the texture is not ready, the engine will use a default black texture instead. */ get isBlocking() { return true; } /** * Was there any loading error? */ get loadingError() { return this._loadingError; } /** * If a loading error occurred this object will be populated with information about the error. */ get errorObject() { return this._errorObject; } /** * Instantiates a new BaseTexture. * Base class of all the textures in babylon. * It groups all the common properties the materials, post process, lights... might need * in order to make a correct use of the texture. * @param sceneOrEngine Define the scene or engine the texture belongs to * @param internalTexture Define the internal texture associated with the texture */ constructor(sceneOrEngine, internalTexture = null) { super(null); /** * Gets or sets the unique id of the texture */ this.uniqueId = (__runInitializers(this, _instanceExtraInitializers), __runInitializers(this, _uniqueId_initializers, void 0)); /** * Define the name of the texture. */ this.name = (__runInitializers(this, _uniqueId_extraInitializers), __runInitializers(this, _name_initializers, void 0)); /** * Define the display name of the texture, which is used as tree item name of the dedicated node in the inspector */ this.displayName = (__runInitializers(this, _name_extraInitializers), __runInitializers(this, _displayName_initializers, void 0)); /** * Gets or sets an object used to store user defined information. */ this.metadata = (__runInitializers(this, _displayName_extraInitializers), __runInitializers(this, _metadata_initializers, null)); /** @internal */ this._internalMetadata = __runInitializers(this, _metadata_extraInitializers); /** * For internal use only. Please do not use. */ this.reservedDataStore = null; this._hasAlpha = __runInitializers(this, __hasAlpha_initializers, false); this._getAlphaFromRGB = (__runInitializers(this, __hasAlpha_extraInitializers), __runInitializers(this, __getAlphaFromRGB_initializers, false)); /** * Intensity or strength of the texture. * It is commonly used by materials to fine tune the intensity of the texture */ this.level = (__runInitializers(this, __getAlphaFromRGB_extraInitializers), __runInitializers(this, _level_initializers, 1)); this._coordinatesIndex = (__runInitializers(this, _level_extraInitializers), __runInitializers(this, __coordinatesIndex_initializers, 0)); /** * Gets or sets a boolean indicating that the texture should try to reduce shader code if there is no UV manipulation. * (ie. when texture.getTextureMatrix().isIdentityAs3x2() returns true) */ this.optimizeUVAllocation = (__runInitializers(this, __coordinatesIndex_extraInitializers), __runInitializers(this, _optimizeUVAllocation_initializers, true)); this._coordinatesMode = (__runInitializers(this, _optimizeUVAllocation_extraInitializers), __runInitializers(this, __coordinatesMode_initializers, 0)); /** * | Value | Type | Description | * | ----- | ------------------ | ----------- | * | 0 | CLAMP_ADDRESSMODE | | * | 1 | WRAP_ADDRESSMODE | | * | 2 | MIRROR_ADDRESSMODE | | */ this.wrapR = (__runInitializers(this, __coordinatesMode_extraInitializers), __runInitializers(this, _wrapR_initializers, 1)); /** * With compliant hardware and browser (supporting anisotropic filtering) * this defines the level of anisotropic filtering in the texture. * The higher the better but the slower. This defaults to 4 as it seems to be the best tradeoff. */ this.anisotropicFilteringLevel = (__runInitializers(this, _wrapR_extraInitializers), __runInitializers(this, _anisotropicFilteringLevel_initializers, _a.DEFAULT_ANISOTROPIC_FILTERING_LEVEL)); /** @internal */ this._isCube = (__runInitializers(this, _anisotropicFilteringLevel_extraInitializers), false); /** @internal */ this._gammaSpace = true; /** * Is Z inverted in the texture (useful in a cube texture). */ this.invertZ = __runInitializers(this, _invertZ_initializers, false); /** * @internal */ this.lodLevelInAlpha = (__runInitializers(this, _invertZ_extraInitializers), __runInitializers(this, _lodLevelInAlpha_initializers, false)); /** * Indicates the average direction of light in an environment map. This * can be treated as the most dominant direction but it's magnitude also * tells you something about how dominant that direction is. */ /** @internal */ this._dominantDirection = (__runInitializers(this, _lodLevelInAlpha_extraInitializers), null); /** * Define if the texture is a render target. */ this.isRenderTarget = __runInitializers(this, _isRenderTarget_initializers, false); /** @internal */ this._prefiltered = (__runInitializers(this, _isRenderTarget_extraInitializers), false); /** @internal */ this._forceSerialize = false; /** * Define the list of animation attached to the texture. */ this.animations = []; /** * An event triggered when the texture is disposed. */ this.onDisposeObservable = new Observable(); this._onDisposeObserver = null; this._scene = null; /** @internal */ this._uid = null; /** @internal */ this._parentContainer = null; this._loadingError = false; if (sceneOrEngine) { if (_a._IsScene(sceneOrEngine)) { this._scene = sceneOrEngine; } else { this._engine = sceneOrEngine; } } else { this._scene = EngineStore.LastCreatedScene; } if (this._scene) { this.uniqueId = this._scene.getUniqueId(); this._scene.addTexture(this); this._engine = this._scene.getEngine(); } this._texture = internalTexture; this._uid = null; } /** * Get the scene the texture belongs to. * @returns the scene or null if undefined */ getScene() { return this._scene; } /** @internal */ _getEngine() { return this._engine; } /** * Get the texture transform matrix used to offset tile the texture for instance. * @returns the transformation matrix */ getTextureMatrix() { return Matrix.IdentityReadOnly; } /** * Get the texture reflection matrix used to rotate/transform the reflection. * @returns the reflection matrix */ getReflectionTextureMatrix() { return Matrix.IdentityReadOnly; } /** * Gets a suitable rotate/transform matrix when the texture is used for refraction. * There's a separate function from getReflectionTextureMatrix because refraction requires a special configuration of the matrix in right-handed mode. * @returns The refraction matrix */ getRefractionTextureMatrix() { return this.getReflectionTextureMatrix(); } /** * Get if the texture is ready to be consumed (either it is ready or it is not blocking) * @returns true if ready, not blocking or if there was an error loading the texture */ isReadyOrNotBlocking() { return !this.isBlocking || this.isReady() || this.loadingError; } /** * Scales the texture if is `canRescale()` * @param ratio the resize factor we want to use to rescale */ // eslint-disable-next-line @typescript-eslint/no-unused-vars scale(ratio) { } /** * Get if the texture can rescale. */ get canRescale() { return false; } /** * @internal */ _getFromCache(url, noMipmap, sampling, invertY, useSRGBBuffer, isCube) { const engine = this._getEngine(); if (!engine) { return null; } const correctedUseSRGBBuffer = engine._getUseSRGBBuffer(!!useSRGBBuffer, noMipmap); const texturesCache = engine.getLoadedTexturesCache(); for (let index = 0; index < texturesCache.length; index++) { const texturesCacheEntry = texturesCache[index]; if (useSRGBBuffer === undefined || correctedUseSRGBBuffer === texturesCacheEntry._useSRGBBuffer) { if (invertY === undefined || invertY === texturesCacheEntry.invertY) { if (texturesCacheEntry.url === url && texturesCacheEntry.generateMipMaps === !noMipmap) { if (!sampling || sampling === texturesCacheEntry.samplingMode) { if (isCube === undefined || isCube === texturesCacheEntry.isCube) { texturesCacheEntry.incrementReferences(); return texturesCacheEntry; } } } } } } return null; } /** @internal */ _rebuild(_fromContextLost = false) { } /** * Clones the texture. * @returns the cloned texture */ clone() { return null; } /** * Get the texture underlying type (INT, FLOAT...) */ get textureType() { if (!this._texture) { return 0; } return this._texture.type !== undefined ? this._texture.type : 0; } /** * Get the texture underlying format (RGB, RGBA...) */ get textureFormat() { if (!this._texture) { return 5; } return this._texture.format !== undefined ? this._texture.format : 5; } /** * Indicates that textures need to be re-calculated for all materials */ _markAllSubMeshesAsTexturesDirty() { const scene = this.getScene(); if (!scene) { return; } scene.markAllMaterialsAsDirty(1); } /** * Reads the pixels stored in the webgl texture and returns them as an ArrayBuffer. * This will returns an RGBA array buffer containing either in values (0-255) or * float values (0-1) depending of the underlying buffer type. * Note that you can use {@link GetTextureDataAsync} instead, which will also support reading from a compressed texture (by rendering it to an intermediate RGBA texture and retrieving the bytes from it). * @param faceIndex defines the face of the texture to read (in case of cube texture) * @param level defines the LOD level of the texture to read (in case of Mip Maps) * @param buffer defines a user defined buffer to fill with data (can be null) * @param flushRenderer true to flush the renderer from the pending commands before reading the pixels * @param noDataConversion false to convert the data to Uint8Array (if texture type is UNSIGNED_BYTE) or to Float32Array (if texture type is anything but UNSIGNED_BYTE). If true, the type of the generated buffer (if buffer==null) will depend on the type of the texture * @param x defines the region x coordinates to start reading from (default to 0) * @param y defines the region y coordinates to start reading from (default to 0) * @param width defines the region width to read from (default to the texture size at level) * @param height defines the region width to read from (default to the texture size at level) * @returns The Array buffer promise containing the pixels data. */ readPixels(faceIndex = 0, level = 0, buffer = null, flushRenderer = true, noDataConversion = false, x = 0, y = 0, width = Number.MAX_VALUE, height = Number.MAX_VALUE) { if (!this._texture) { return null; } const engine = this._getEngine(); if (!engine) { return null; } const size = this.getSize(); let maxWidth = size.width; let maxHeight = size.height; if (level !== 0) { maxWidth = maxWidth / Math.pow(2, level); maxHeight = maxHeight / Math.pow(2, level); maxWidth = Math.round(maxWidth); maxHeight = Math.round(maxHeight); } width = Math.min(maxWidth, width); height = Math.min(maxHeight, height); try { if (this._texture.isCube || this._texture.is2DArray) { return engine._readTexturePixels(this._texture, width, height, faceIndex, level, buffer, flushRenderer, noDataConversion, x, y); } return engine._readTexturePixels(this._texture, width, height, -1, level, buffer, flushRenderer, noDataConversion, x, y); } catch (e) { return null; } } /** * @internal */ _readPixelsSync(faceIndex = 0, level = 0, buffer = null, flushRenderer = true, noDataConversion = false) { if (!this._texture) { return null; } const size = this.getSize(); let width = size.width; let height = size.height; const engine = this._getEngine(); if (!engine) { return null; } if (level != 0) { width = width / Math.pow(2, level); height = height / Math.pow(2, level); width = Math.round(width); height = Math.round(height); } try { if (this._texture.isCube) { return engine._readTexturePixelsSync(this._texture, width, height, faceIndex, level, buffer, flushRenderer, noDataConversion); } return engine._readTexturePixelsSync(this._texture, width, height, -1, level, buffer, flushRenderer, noDataConversion); } catch (e) { return null; } } /** @internal */ get _lodTextureHigh() { if (this._texture) { return this._texture._lodTextureHigh; } return null; } /** @internal */ get _lodTextureMid() { if (this._texture) { return this._texture._lodTextureMid; } return null; } /** @internal */ get _lodTextureLow() { if (this._texture) { return this._texture._lodTextureLow; } return null; } /** * Dispose the texture and release its associated resources. */ dispose() { if (this._scene) { // Animations if (this._scene.stopAnimation) { this._scene.stopAnimation(this); } // Remove from scene this._scene.removePendingData(this); const index = this._scene.textures.indexOf(this); if (index >= 0) { this._scene.textures.splice(index, 1); } this._scene.onTextureRemovedObservable.notifyObservers(this); this._scene = null; if (this._parentContainer) { const index = this._parentContainer.textures.indexOf(this); if (index > -1) { this._parentContainer.textures.splice(index, 1); } this._parentContainer = null; } } // Callback this.onDisposeObservable.notifyObservers(this); this.onDisposeObservable.clear(); this.metadata = null; super.dispose(); } /** * Serialize the texture into a JSON representation that can be parsed later on. * @param allowEmptyName True to force serialization even if name is empty. Default: false * @returns the JSON representation of the texture */ serialize(allowEmptyName = false) { if (!this.name && !allowEmptyName) { return null; } const serializationObject = SerializationHelper.Serialize(this); // Animations SerializationHelper.AppendSerializedAnimations(this, serializationObject); return serializationObject; } /** * Helper function to be called back once a list of texture contains only ready textures. * @param textures Define the list of textures to wait for * @param callback Define the callback triggered once the entire list will be ready */ static WhenAllReady(textures, callback) { let numRemaining = textures.length; if (numRemaining === 0) { callback(); return; } for (let i = 0; i < textures.length; i++) { const texture = textures[i]; if (texture.isReady()) { if (--numRemaining === 0) { callback(); } } else { const onLoadObservable = texture.onLoadObservable; if (onLoadObservable) { onLoadObservable.addOnce(() => { if (--numRemaining === 0) { callback(); } }); } else { if (--numRemaining === 0) { callback(); } } } } } static _IsScene(sceneOrEngine) { return sceneOrEngine.getClassName() === "Scene"; } }, (() => { const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(_classSuper[Symbol.metadata] ?? null) : void 0; _uniqueId_decorators = [serialize()]; _name_decorators = [serialize()]; _displayName_decorators = [serialize()]; _metadata_decorators = [serialize()]; __hasAlpha_decorators = [serialize("hasAlpha")]; __getAlphaFromRGB_decorators = [serialize("getAlphaFromRGB")]; _level_decorators = [serialize()]; __coordinatesIndex_decorators = [serialize("coordinatesIndex")]; _optimizeUVAllocation_decorators = [serialize()]; __coordinatesMode_decorators = [serialize("coordinatesMode")]; _get_wrapU_decorators = [serialize()]; _get_wrapV_decorators = [serialize()]; _wrapR_decorators = [serialize()]; _anisotropicFilteringLevel_decorators = [serialize()]; _get_isCube_decorators = [serialize()]; _get_is3D_decorators = [serialize()]; _get_is2DArray_decorators = [serialize()]; _get_gammaSpace_decorators = [serialize()]; _invertZ_decorators = [serialize()]; _lodLevelInAlpha_decorators = [serialize()]; _get_lodGenerationOffset_decorators = [serialize()]; _get_lodGenerationScale_decorators = [serialize()]; _get_linearSpecularLOD_decorators = [serialize()]; _get_irradianceTexture_decorators = [serializeAsTexture()]; _isRenderTarget_decorators = [serialize()]; __esDecorate(_a, null, _get_wrapU_decorators, { kind: "getter", name: "wrapU", static: false, private: false, access: { has: obj => "wrapU" in obj, get: obj => obj.wrapU }, metadata: _metadata }, null, _instanceExtraInitializers); __esDecorate(_a, null, _get_wrapV_decorators, { kind: "getter", name: "wrapV", static: false, private: false, access: { has: obj => "wrapV" in obj, get: obj => obj.wrapV }, metadata: _metadata }, null, _instanceExtraInitializers); __esDecorate(_a, null, _get_isCube_decorators, { kind: "getter", name: "isCube", static: false, private: false, access: { has: obj => "isCube" in obj, get: obj => obj.isCube }, metadata: _metadata }, null, _instanceExtraInitializers); __esDecorate(_a, null, _get_is3D_decorators, { kind: "getter", name: "is3D", static: false, private: false, access: { has: obj => "is3D" in obj, get: obj => obj.is3D }, metadata: _metadata }, null, _instanceExtraInitializers); __esDecorate(_a, null, _get_is2DArray_decorators, { kind: "getter", name: "is2DArray", static: false, private: false, access: { has: obj => "is2DArray" in obj, get: obj => obj.is2DArray }, metadata: _metadata }, null, _instanceExtraInitializers); __esDecorate(_a, null, _get_gammaSpace_decorators, { kind: "getter", name: "gammaSpace", static: false, private: false, access: { has: obj => "gammaSpace" in obj, get: obj => obj.gammaSpace }, metadata: _metadata }, null, _instanceExtraInitializers); __esDecorate(_a, null, _get_lodGenerationOffset_decorators, { kind: "getter", name: "lodGenerationOffset", static: false, private: false, access: { has: obj => "lodGenerationOffset" in obj, get: obj => obj.lodGenerationOffset }, metadata: _metadata }, null, _instanceExtraInitializers); __esDecorate(_a, null, _get_lodGenerationScale_decorators, { kind: "getter", name: "lodGenerationScale", static: false, private: false, access: { has: obj => "lodGenerationScale" in obj, get: obj => obj.lodGenerationScale }, metadata: _metadata }, null, _instanceExtraInitializers); __esDecorate(_a, null, _get_linearSpecularLOD_decorators, { kind: "getter", name: "linearSpecularLOD", static: false, private: false, access: { has: obj => "linearSpecularLOD" in obj, get: obj => obj.linearSpecularLOD }, metadata: _metadata }, null, _instanceExtraInitializers); __esDecorate(_a, null, _get_irradianceTexture_decorators, { kind: "getter", name: "irradianceTexture", static: false, private: false, access: { has: obj => "irradianceTexture" in obj, get: obj => obj.irradianceTexture }, metadata: _metadata }, null, _instanceExtraInitializers); __esDecorate(null, null, _uniqueId_decorators, { kind: "field", name: "uniqueId", static: false, private: false, access: { has: obj => "uniqueId" in obj, get: obj => obj.uniqueId, set: (obj, value) => { obj.uniqueId = value; } }, metadata: _metadata }, _uniqueId_initializers, _uniqueId_extraInitializers); __esDecorate(null, null, _name_decorators, { kind: "field", name: "name", static: false, private: false, access: { has: obj => "name" in obj, get: obj => obj.name, set: (obj, value) => { obj.name = value; } }, metadata: _metadata }, _name_initializers, _name_extraInitializers); __esDecorate(null, null, _displayName_decorators, { kind: "field", name: "displayName", static: false, private: false, access: { has: obj => "displayName" in obj, get: obj => obj.displayName, set: (obj, value) => { obj.displayName = value; } }, metadata: _metadata }, _displayName_initializers, _displayName_extraInitializers); __esDecorate(null, null, _metadata_decorators, { kind: "field", name: "metadata", static: false, private: false, access: { has: obj => "metadata" in obj, get: obj => obj.metadata, set: (obj, value) => { obj.metadata = value; } }, metadata: _metadata }, _metadata_initializers, _metadata_extraInitializers); __esDecorate(null, null, __hasAlpha_decorators, { kind: "field", name: "_hasAlpha", static: false, private: false, access: { has: obj => "_hasAlpha" in obj, get: obj => obj._hasAlpha, set: (obj, value) => { obj._hasAlpha = value; } }, metadata: _metadata }, __hasAlpha_initializers, __hasAlpha_extraInitializers); __esDecorate(null, null, __getAlphaFromRGB_decorators, { kind: "field", name: "_getAlphaFromRGB", static: false, private: false, access: { has: obj => "_getAlphaFromRGB" in obj, get: obj => obj._getAlphaFromRGB, set: (obj, value) => { obj._getAlphaFromRGB = value; } }, metadata: _metadata }, __getAlphaFromRGB_initializers, __getAlphaFromRGB_extraInitializers); __esDecorate(null, null, _level_decorators, { kind: "field", name: "level", static: false, private: false, access: { has: obj => "level" in obj, get: obj => obj.level, set: (obj, value) => { obj.level = value; } }, metadata: _metadata }, _level_initializers, _level_extraInitializers); __esDecorate(null, null, __coordinatesIndex_decorators, { kind: "field", name: "_coordinatesIndex", static: false, private: false, access: { has: obj => "_coordinatesIndex" in obj, get: obj => obj._coordinatesIndex, set: (obj, value) => { obj._coordinatesIndex = value; } }, metadata: _metadata }, __coordinatesIndex_initializers, __coordinatesIndex_extraInitializers); __esDecorate(null, null, _optimizeUVAllocation_decorators, { kind: "field", name: "optimizeUVAllocation", static: false, private: false, access: { has: obj => "optimizeUVAllocation" in obj, get: obj => obj.optimizeUVAllocation, set: (obj, value) => { obj.optimizeUVAllocation = value; } }, metadata: _metadata }, _optimizeUVAllocation_initializers, _optimizeUVAllocation_extraInitializers); __esDecorate(null, null, __coordinatesMode_decorators, { kind: "field", name: "_coordinatesMode", static: false, private: false, access: { has: obj => "_coordinatesMode" in obj, get: obj => obj._coordinatesMode, set: (obj, value) => { obj._coordinatesMode = value; } }, metadata: _metadata }, __coordinatesMode_initializers, __coordinatesMode_extraInitializers); __esDecorate(null, null, _wrapR_decorators, { kind: "field", name: "wrapR", static: false, private: false, access: { has: obj => "wrapR" in obj, get: obj => obj.wrapR, set: (obj, value) => { obj.wrapR = value; } }, metadata: _metadata }, _wrapR_initializers, _wrapR_extraInitializers); __esDecorate(null, null, _anisotropicFilteringLevel_decorators, { kind: "field", name: "anisotropicFilteringLevel", static: false, private: false, access: { has: obj => "anisotropicFilteringLevel" in obj, get: obj => obj.anisotropicFilteringLevel, set: (obj, value) => { obj.anisotropicFilteringLevel = value; } }, metadata: _metadata }, _anisotropicFilteringLevel_initializers, _anisotropicFilteringLevel_extraInitializers); __esDecorate(null, null, _invertZ_decorators, { kind: "field", name: "invertZ", static: false, private: false, access: { has: obj => "invertZ" in obj, get: obj => obj.invertZ, set: (obj, value) => { obj.invertZ = value; } }, metadata: _metadata }, _invertZ_initializers, _invertZ_extraInitializers); __esDecorate(null, null, _lodLevelInAlpha_decorators, { kind: "field", name: "lodLevelInAlpha", static: false, private: false, access: { has: obj => "lodLevelInAlpha" in obj, get: obj => obj.lodLevelInAlpha, set: (obj, value) => { obj.lodLevelInAlpha = value; } }, metadata: _metadata }, _lodLevelInAlpha_initializers, _lodLevelInAlpha_extraInitializers); __esDecorate(null, null, _isRenderTarget_decorators, { kind: "field", name: "isRenderTarget", static: false, private: false, access: { has: obj => "isRenderTarget" in obj, get: obj => obj.isRenderTarget, set: (obj, value) => { obj.isRenderTarget = value; } }, metadata: _metadata }, _isRenderTarget_initializers, _isRenderTarget_extraInitializers); if (_metadata) Object.defineProperty(_a, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata }); })(), /** * Default anisotropic filtering level for the application. * It is set to 4 as a good tradeoff between perf and quality. */ _a.DEFAULT_ANISOTROPIC_FILTERING_LEVEL = 4, _a; })(); export { BaseTexture }; // #region GENERATED_SIDE_EFFECT_STUBS — do not edit, regenerate with `npm run generate:side-effect-stubs` import { _MissingSideEffect, _MissingSideEffectProperty } from "../../Misc/devTools.js"; (_a = BaseTexture.prototype).forceSphericalPolynomialsRecompute ?? (_a.forceSphericalPolynomialsRecompute = _MissingSideEffect("BaseTexture", "forceSphericalPolynomialsRecompute")); if (!Object.getOwnPropertyDescriptor(BaseTexture.prototype, "sphericalPolynomial")) { Object.defineProperty(BaseTexture.prototype, "sphericalPolynomial", _MissingSideEffectProperty("BaseTexture", "sphericalPolynomial")); } // #endregion GENERATED_SIDE_EFFECT_STUBS //# sourceMappingURL=baseTexture.pure.js.map