UNPKG

@babylonjs/core

Version:

Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

526 lines (525 loc) 36.4 kB
import { __classPrivateFieldGet, __classPrivateFieldSet, __esDecorate, __runInitializers } from "../../tslib.es6.js"; import { serialize, serializeAsTexture, expandToProperty, serializeAsColor3 } from "../../Misc/decorators.js"; import { Color3 } from "../../Maths/math.color.pure.js"; import { MaterialFlags } from "../materialFlags.js"; import { MaterialPluginBase } from "../materialPluginBase.pure.js"; import { MaterialDefines } from "../materialDefines.js"; import { BindTextureMatrix, PrepareDefinesForMergedUV } from "../materialHelper.functions.js"; /** * @internal */ export class MaterialClearCoatDefines extends MaterialDefines { constructor() { super(...arguments); this.CLEARCOAT = false; this.CLEARCOAT_DEFAULTIOR = false; this.CLEARCOAT_TEXTURE = false; this.CLEARCOAT_TEXTURE_ROUGHNESS = false; this.CLEARCOAT_TEXTUREDIRECTUV = 0; this.CLEARCOAT_TEXTURE_ROUGHNESSDIRECTUV = 0; this.CLEARCOAT_BUMP = false; this.CLEARCOAT_BUMPDIRECTUV = 0; this.CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE = false; this.CLEARCOAT_REMAP_F0 = false; this.CLEARCOAT_TINT = false; this.CLEARCOAT_TINT_TEXTURE = false; this.CLEARCOAT_TINT_TEXTUREDIRECTUV = 0; this.CLEARCOAT_TINT_GAMMATEXTURE = false; } } /** * Plugin that implements the clear coat component of the PBR material */ let PBRClearCoatConfiguration = (() => { var _a, _PBRClearCoatConfiguration_isEnabled_accessor_storage, _PBRClearCoatConfiguration_indexOfRefraction_accessor_storage, _PBRClearCoatConfiguration_texture_accessor_storage, _PBRClearCoatConfiguration_useRoughnessFromMainTexture_accessor_storage, _PBRClearCoatConfiguration_textureRoughness_accessor_storage, _PBRClearCoatConfiguration_remapF0OnInterfaceChange_accessor_storage, _PBRClearCoatConfiguration_bumpTexture_accessor_storage, _PBRClearCoatConfiguration_isTintEnabled_accessor_storage, _PBRClearCoatConfiguration_tintTexture_accessor_storage; let _classSuper = MaterialPluginBase; let _isEnabled_decorators; let _isEnabled_initializers = []; let _isEnabled_extraInitializers = []; let _intensity_decorators; let _intensity_initializers = []; let _intensity_extraInitializers = []; let _roughness_decorators; let _roughness_initializers = []; let _roughness_extraInitializers = []; let _indexOfRefraction_decorators; let _indexOfRefraction_initializers = []; let _indexOfRefraction_extraInitializers = []; let _texture_decorators; let _texture_initializers = []; let _texture_extraInitializers = []; let _useRoughnessFromMainTexture_decorators; let _useRoughnessFromMainTexture_initializers = []; let _useRoughnessFromMainTexture_extraInitializers = []; let _textureRoughness_decorators; let _textureRoughness_initializers = []; let _textureRoughness_extraInitializers = []; let _remapF0OnInterfaceChange_decorators; let _remapF0OnInterfaceChange_initializers = []; let _remapF0OnInterfaceChange_extraInitializers = []; let _bumpTexture_decorators; let _bumpTexture_initializers = []; let _bumpTexture_extraInitializers = []; let _isTintEnabled_decorators; let _isTintEnabled_initializers = []; let _isTintEnabled_extraInitializers = []; let _tintColor_decorators; let _tintColor_initializers = []; let _tintColor_extraInitializers = []; let _tintColorAtDistance_decorators; let _tintColorAtDistance_initializers = []; let _tintColorAtDistance_extraInitializers = []; let _tintThickness_decorators; let _tintThickness_initializers = []; let _tintThickness_extraInitializers = []; let _tintTexture_decorators; let _tintTexture_initializers = []; let _tintTexture_extraInitializers = []; return _a = class PBRClearCoatConfiguration extends _classSuper { /** * Defines if the clear coat is enabled in the material. */ get isEnabled() { return __classPrivateFieldGet(this, _PBRClearCoatConfiguration_isEnabled_accessor_storage, "f"); } set isEnabled(value) { __classPrivateFieldSet(this, _PBRClearCoatConfiguration_isEnabled_accessor_storage, value, "f"); } /** * Defines the index of refraction of the clear coat. * This defaults to 1.5 corresponding to a 0.04 f0 or a 4% reflectance at normal incidence * The default fits with a polyurethane material. * Changing the default value is more performance intensive. */ get indexOfRefraction() { return __classPrivateFieldGet(this, _PBRClearCoatConfiguration_indexOfRefraction_accessor_storage, "f"); } set indexOfRefraction(value) { __classPrivateFieldSet(this, _PBRClearCoatConfiguration_indexOfRefraction_accessor_storage, value, "f"); } /** * Stores the clear coat values in a texture (red channel is intensity and green channel is roughness) * If useRoughnessFromMainTexture is false, the green channel of texture is not used and the green channel of textureRoughness is used instead * if textureRoughness is not empty, else no texture roughness is used */ get texture() { return __classPrivateFieldGet(this, _PBRClearCoatConfiguration_texture_accessor_storage, "f"); } set texture(value) { __classPrivateFieldSet(this, _PBRClearCoatConfiguration_texture_accessor_storage, value, "f"); } /** * Indicates that the green channel of the texture property will be used for roughness (default: true) * If false, the green channel from textureRoughness is used for roughness */ get useRoughnessFromMainTexture() { return __classPrivateFieldGet(this, _PBRClearCoatConfiguration_useRoughnessFromMainTexture_accessor_storage, "f"); } set useRoughnessFromMainTexture(value) { __classPrivateFieldSet(this, _PBRClearCoatConfiguration_useRoughnessFromMainTexture_accessor_storage, value, "f"); } /** * Stores the clear coat roughness in a texture (green channel) * Not used if useRoughnessFromMainTexture is true */ get textureRoughness() { return __classPrivateFieldGet(this, _PBRClearCoatConfiguration_textureRoughness_accessor_storage, "f"); } set textureRoughness(value) { __classPrivateFieldSet(this, _PBRClearCoatConfiguration_textureRoughness_accessor_storage, value, "f"); } /** * Defines if the F0 value should be remapped to account for the interface change in the material. */ get remapF0OnInterfaceChange() { return __classPrivateFieldGet(this, _PBRClearCoatConfiguration_remapF0OnInterfaceChange_accessor_storage, "f"); } set remapF0OnInterfaceChange(value) { __classPrivateFieldSet(this, _PBRClearCoatConfiguration_remapF0OnInterfaceChange_accessor_storage, value, "f"); } /** * Define the clear coat specific bump texture. */ get bumpTexture() { return __classPrivateFieldGet(this, _PBRClearCoatConfiguration_bumpTexture_accessor_storage, "f"); } set bumpTexture(value) { __classPrivateFieldSet(this, _PBRClearCoatConfiguration_bumpTexture_accessor_storage, value, "f"); } /** * Defines if the clear coat tint is enabled in the material. */ get isTintEnabled() { return __classPrivateFieldGet(this, _PBRClearCoatConfiguration_isTintEnabled_accessor_storage, "f"); } set isTintEnabled(value) { __classPrivateFieldSet(this, _PBRClearCoatConfiguration_isTintEnabled_accessor_storage, value, "f"); } /** * Stores the clear tint values in a texture. * rgb is tint * a is a thickness factor */ get tintTexture() { return __classPrivateFieldGet(this, _PBRClearCoatConfiguration_tintTexture_accessor_storage, "f"); } set tintTexture(value) { __classPrivateFieldSet(this, _PBRClearCoatConfiguration_tintTexture_accessor_storage, value, "f"); } /** @internal */ _markAllSubMeshesAsTexturesDirty() { this._enable(this._isEnabled); this._internalMarkAllSubMeshesAsTexturesDirty(); } /** * Gets a boolean indicating that the plugin is compatible with a given shader language. * @returns true if the plugin is compatible with the shader language */ isCompatible() { return true; } constructor(material, addToPluginList = true) { super(material, "PBRClearCoat", 100, new MaterialClearCoatDefines(), addToPluginList); this._isEnabled = false; _PBRClearCoatConfiguration_isEnabled_accessor_storage.set(this, __runInitializers(this, _isEnabled_initializers, false)); /** * Defines the clear coat layer strength (between 0 and 1) it defaults to 1. */ this.intensity = (__runInitializers(this, _isEnabled_extraInitializers), __runInitializers(this, _intensity_initializers, 1)); /** * Defines the clear coat layer roughness. */ this.roughness = (__runInitializers(this, _intensity_extraInitializers), __runInitializers(this, _roughness_initializers, 0)); this._indexOfRefraction = (__runInitializers(this, _roughness_extraInitializers), _a._DefaultIndexOfRefraction); _PBRClearCoatConfiguration_indexOfRefraction_accessor_storage.set(this, __runInitializers(this, _indexOfRefraction_initializers, _a._DefaultIndexOfRefraction)); this._texture = (__runInitializers(this, _indexOfRefraction_extraInitializers), null); _PBRClearCoatConfiguration_texture_accessor_storage.set(this, __runInitializers(this, _texture_initializers, null)); this._useRoughnessFromMainTexture = (__runInitializers(this, _texture_extraInitializers), true); _PBRClearCoatConfiguration_useRoughnessFromMainTexture_accessor_storage.set(this, __runInitializers(this, _useRoughnessFromMainTexture_initializers, true)); this._textureRoughness = (__runInitializers(this, _useRoughnessFromMainTexture_extraInitializers), null); _PBRClearCoatConfiguration_textureRoughness_accessor_storage.set(this, __runInitializers(this, _textureRoughness_initializers, null)); this._remapF0OnInterfaceChange = (__runInitializers(this, _textureRoughness_extraInitializers), true); _PBRClearCoatConfiguration_remapF0OnInterfaceChange_accessor_storage.set(this, __runInitializers(this, _remapF0OnInterfaceChange_initializers, true)); this._bumpTexture = (__runInitializers(this, _remapF0OnInterfaceChange_extraInitializers), null); _PBRClearCoatConfiguration_bumpTexture_accessor_storage.set(this, __runInitializers(this, _bumpTexture_initializers, null)); this._isTintEnabled = (__runInitializers(this, _bumpTexture_extraInitializers), false); _PBRClearCoatConfiguration_isTintEnabled_accessor_storage.set(this, __runInitializers(this, _isTintEnabled_initializers, false)); /** * Defines the clear coat tint of the material. * This is only use if tint is enabled */ this.tintColor = (__runInitializers(this, _isTintEnabled_extraInitializers), __runInitializers(this, _tintColor_initializers, Color3.White())); /** * Defines the distance at which the tint color should be found in the * clear coat media. * This is only use if tint is enabled */ this.tintColorAtDistance = (__runInitializers(this, _tintColor_extraInitializers), __runInitializers(this, _tintColorAtDistance_initializers, 1)); /** * Defines the clear coat layer thickness. * This is only use if tint is enabled */ this.tintThickness = (__runInitializers(this, _tintColorAtDistance_extraInitializers), __runInitializers(this, _tintThickness_initializers, 1)); this._tintTexture = (__runInitializers(this, _tintThickness_extraInitializers), null); _PBRClearCoatConfiguration_tintTexture_accessor_storage.set(this, __runInitializers(this, _tintTexture_initializers, null)); /** @internal */ this._internalMarkAllSubMeshesAsTexturesDirty = __runInitializers(this, _tintTexture_extraInitializers); this._internalMarkAllSubMeshesAsTexturesDirty = material._dirtyCallbacks[1]; } /** * Checks whether the clear coat textures are ready for the sub mesh. * @param defines defines the material defines to inspect * @param scene defines the scene to use for readiness checks * @param engine defines the engine to use for readiness checks * @returns true if clear coat is ready */ isReadyForSubMesh(defines, scene, engine) { if (!this._isEnabled) { return true; } const disableBumpMap = this._material._disableBumpMap; if (defines._areTexturesDirty) { if (scene.texturesEnabled) { if (this._texture && MaterialFlags.ClearCoatTextureEnabled) { if (!this._texture.isReadyOrNotBlocking()) { return false; } } if (this._textureRoughness && MaterialFlags.ClearCoatTextureEnabled) { if (!this._textureRoughness.isReadyOrNotBlocking()) { return false; } } if (engine.getCaps().standardDerivatives && this._bumpTexture && MaterialFlags.ClearCoatBumpTextureEnabled && !disableBumpMap) { // Bump texture cannot be not blocking. if (!this._bumpTexture.isReady()) { return false; } } if (this._isTintEnabled && this._tintTexture && MaterialFlags.ClearCoatTintTextureEnabled) { if (!this._tintTexture.isReadyOrNotBlocking()) { return false; } } } } return true; } /** * Updates shader defines for clear coat before attributes are processed. * @param defines defines the material defines to update * @param scene defines the scene to use for texture checks */ prepareDefinesBeforeAttributes(defines, scene) { if (this._isEnabled) { defines.CLEARCOAT = true; defines.CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE = this._useRoughnessFromMainTexture; defines.CLEARCOAT_REMAP_F0 = this._remapF0OnInterfaceChange; if (defines._areTexturesDirty) { if (scene.texturesEnabled) { if (this._texture && MaterialFlags.ClearCoatTextureEnabled) { PrepareDefinesForMergedUV(this._texture, defines, "CLEARCOAT_TEXTURE"); } else { defines.CLEARCOAT_TEXTURE = false; } if (this._textureRoughness && MaterialFlags.ClearCoatTextureEnabled) { PrepareDefinesForMergedUV(this._textureRoughness, defines, "CLEARCOAT_TEXTURE_ROUGHNESS"); } else { defines.CLEARCOAT_TEXTURE_ROUGHNESS = false; } if (this._bumpTexture && MaterialFlags.ClearCoatBumpTextureEnabled) { PrepareDefinesForMergedUV(this._bumpTexture, defines, "CLEARCOAT_BUMP"); } else { defines.CLEARCOAT_BUMP = false; } defines.CLEARCOAT_DEFAULTIOR = this._indexOfRefraction === _a._DefaultIndexOfRefraction; if (this._isTintEnabled) { defines.CLEARCOAT_TINT = true; if (this._tintTexture && MaterialFlags.ClearCoatTintTextureEnabled) { PrepareDefinesForMergedUV(this._tintTexture, defines, "CLEARCOAT_TINT_TEXTURE"); defines.CLEARCOAT_TINT_GAMMATEXTURE = this._tintTexture.gammaSpace; } else { defines.CLEARCOAT_TINT_TEXTURE = false; } } else { defines.CLEARCOAT_TINT = false; defines.CLEARCOAT_TINT_TEXTURE = false; } } } } else { defines.CLEARCOAT = false; defines.CLEARCOAT_TEXTURE = false; defines.CLEARCOAT_TEXTURE_ROUGHNESS = false; defines.CLEARCOAT_BUMP = false; defines.CLEARCOAT_TINT = false; defines.CLEARCOAT_TINT_TEXTURE = false; defines.CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE = false; defines.CLEARCOAT_DEFAULTIOR = false; defines.CLEARCOAT_TEXTUREDIRECTUV = 0; defines.CLEARCOAT_TEXTURE_ROUGHNESSDIRECTUV = 0; defines.CLEARCOAT_BUMPDIRECTUV = 0; defines.CLEARCOAT_REMAP_F0 = false; defines.CLEARCOAT_TINT_TEXTUREDIRECTUV = 0; defines.CLEARCOAT_TINT_GAMMATEXTURE = false; } } /** * Binds clear coat data for a sub mesh. * @param uniformBuffer defines the uniform buffer to update * @param scene defines the scene to use for texture binding * @param engine defines the engine to use for capability checks * @param subMesh defines the sub mesh being rendered */ bindForSubMesh(uniformBuffer, scene, engine, subMesh) { if (!this._isEnabled) { return; } const defines = subMesh.materialDefines; const isFrozen = this._material.isFrozen; const disableBumpMap = this._material._disableBumpMap; const invertNormalMapX = this._material._invertNormalMapX; const invertNormalMapY = this._material._invertNormalMapY; if (!uniformBuffer.useUbo || !isFrozen || !uniformBuffer.isSync) { if ((this._texture || this._textureRoughness) && MaterialFlags.ClearCoatTextureEnabled) { uniformBuffer.updateFloat4("vClearCoatInfos", this._texture?.coordinatesIndex ?? 0, this._texture?.level ?? 0, this._textureRoughness?.coordinatesIndex ?? 0, this._textureRoughness?.level ?? 0); if (this._texture) { BindTextureMatrix(this._texture, uniformBuffer, "clearCoat"); } if (this._textureRoughness && !defines.CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE) { BindTextureMatrix(this._textureRoughness, uniformBuffer, "clearCoatRoughness"); } } if (this._bumpTexture && engine.getCaps().standardDerivatives && MaterialFlags.ClearCoatTextureEnabled && !disableBumpMap) { uniformBuffer.updateFloat2("vClearCoatBumpInfos", this._bumpTexture.coordinatesIndex, this._bumpTexture.level); BindTextureMatrix(this._bumpTexture, uniformBuffer, "clearCoatBump"); if (scene._mirroredCameraPosition) { uniformBuffer.updateFloat2("vClearCoatTangentSpaceParams", invertNormalMapX ? 1.0 : -1.0, invertNormalMapY ? 1.0 : -1.0); } else { uniformBuffer.updateFloat2("vClearCoatTangentSpaceParams", invertNormalMapX ? -1.0 : 1.0, invertNormalMapY ? -1.0 : 1.0); } } if (this._tintTexture && MaterialFlags.ClearCoatTintTextureEnabled) { uniformBuffer.updateFloat2("vClearCoatTintInfos", this._tintTexture.coordinatesIndex, this._tintTexture.level); BindTextureMatrix(this._tintTexture, uniformBuffer, "clearCoatTint"); } // Clear Coat General params uniformBuffer.updateFloat2("vClearCoatParams", this.intensity, this.roughness); // Clear Coat Refraction params const a = 1 - this._indexOfRefraction; const b = 1 + this._indexOfRefraction; const f0 = Math.pow(-a / b, 2); // Schlicks approx: (ior1 - ior2) / (ior1 + ior2) where ior2 for air is close to vacuum = 1. const eta = 1 / this._indexOfRefraction; uniformBuffer.updateFloat4("vClearCoatRefractionParams", f0, eta, a, b); if (this._isTintEnabled) { uniformBuffer.updateFloat4("vClearCoatTintParams", this.tintColor.r, this.tintColor.g, this.tintColor.b, Math.max(0.00001, this.tintThickness)); uniformBuffer.updateFloat("clearCoatColorAtDistance", Math.max(0.00001, this.tintColorAtDistance)); } } // Textures if (scene.texturesEnabled) { if (this._texture && MaterialFlags.ClearCoatTextureEnabled) { uniformBuffer.setTexture("clearCoatSampler", this._texture); } if (this._textureRoughness && !defines.CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE && MaterialFlags.ClearCoatTextureEnabled) { uniformBuffer.setTexture("clearCoatRoughnessSampler", this._textureRoughness); } if (this._bumpTexture && engine.getCaps().standardDerivatives && MaterialFlags.ClearCoatBumpTextureEnabled && !disableBumpMap) { uniformBuffer.setTexture("clearCoatBumpSampler", this._bumpTexture); } if (this._isTintEnabled && this._tintTexture && MaterialFlags.ClearCoatTintTextureEnabled) { uniformBuffer.setTexture("clearCoatTintSampler", this._tintTexture); } } } /** * Checks whether clear coat uses a texture. * @param texture defines the texture to check * @returns true if the texture is used by clear coat */ hasTexture(texture) { if (this._texture === texture) { return true; } if (this._textureRoughness === texture) { return true; } if (this._bumpTexture === texture) { return true; } if (this._tintTexture === texture) { return true; } return false; } /** * Adds the active clear coat textures. * @param activeTextures defines the list of active textures to update */ getActiveTextures(activeTextures) { if (this._texture) { activeTextures.push(this._texture); } if (this._textureRoughness) { activeTextures.push(this._textureRoughness); } if (this._bumpTexture) { activeTextures.push(this._bumpTexture); } if (this._tintTexture) { activeTextures.push(this._tintTexture); } } /** * Adds the animatable clear coat textures. * @param animatables defines the list of animatables to update */ getAnimatables(animatables) { if (this._texture && this._texture.animations && this._texture.animations.length > 0) { animatables.push(this._texture); } if (this._textureRoughness && this._textureRoughness.animations && this._textureRoughness.animations.length > 0) { animatables.push(this._textureRoughness); } if (this._bumpTexture && this._bumpTexture.animations && this._bumpTexture.animations.length > 0) { animatables.push(this._bumpTexture); } if (this._tintTexture && this._tintTexture.animations && this._tintTexture.animations.length > 0) { animatables.push(this._tintTexture); } } /** * Disposes the clear coat textures. * @param forceDisposeTextures defines whether to dispose the textures */ dispose(forceDisposeTextures) { if (forceDisposeTextures) { this._texture?.dispose(); this._textureRoughness?.dispose(); this._bumpTexture?.dispose(); this._tintTexture?.dispose(); } } getClassName() { return "PBRClearCoatConfiguration"; } addFallbacks(defines, fallbacks, currentRank) { if (defines.CLEARCOAT_BUMP) { fallbacks.addFallback(currentRank++, "CLEARCOAT_BUMP"); } if (defines.CLEARCOAT_TINT) { fallbacks.addFallback(currentRank++, "CLEARCOAT_TINT"); } if (defines.CLEARCOAT) { fallbacks.addFallback(currentRank++, "CLEARCOAT"); } return currentRank; } /** * Adds the clear coat sampler names. * @param samplers defines the list of sampler names to update */ getSamplers(samplers) { samplers.push("clearCoatSampler", "clearCoatRoughnessSampler", "clearCoatBumpSampler", "clearCoatTintSampler"); } getUniforms() { return { ubo: [ { name: "vClearCoatParams", size: 2, type: "vec2" }, { name: "vClearCoatRefractionParams", size: 4, type: "vec4" }, { name: "vClearCoatInfos", size: 4, type: "vec4" }, { name: "clearCoatMatrix", size: 16, type: "mat4" }, { name: "clearCoatRoughnessMatrix", size: 16, type: "mat4" }, { name: "vClearCoatBumpInfos", size: 2, type: "vec2" }, { name: "vClearCoatTangentSpaceParams", size: 2, type: "vec2" }, { name: "clearCoatBumpMatrix", size: 16, type: "mat4" }, { name: "vClearCoatTintParams", size: 4, type: "vec4" }, { name: "clearCoatColorAtDistance", size: 1, type: "float" }, { name: "vClearCoatTintInfos", size: 2, type: "vec2" }, { name: "clearCoatTintMatrix", size: 16, type: "mat4" }, ], }; } }, _PBRClearCoatConfiguration_isEnabled_accessor_storage = new WeakMap(), _PBRClearCoatConfiguration_indexOfRefraction_accessor_storage = new WeakMap(), _PBRClearCoatConfiguration_texture_accessor_storage = new WeakMap(), _PBRClearCoatConfiguration_useRoughnessFromMainTexture_accessor_storage = new WeakMap(), _PBRClearCoatConfiguration_textureRoughness_accessor_storage = new WeakMap(), _PBRClearCoatConfiguration_remapF0OnInterfaceChange_accessor_storage = new WeakMap(), _PBRClearCoatConfiguration_bumpTexture_accessor_storage = new WeakMap(), _PBRClearCoatConfiguration_isTintEnabled_accessor_storage = new WeakMap(), _PBRClearCoatConfiguration_tintTexture_accessor_storage = new WeakMap(), (() => { const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(_classSuper[Symbol.metadata] ?? null) : void 0; _isEnabled_decorators = [serialize(), expandToProperty("_markAllSubMeshesAsTexturesDirty")]; _intensity_decorators = [serialize()]; _roughness_decorators = [serialize()]; _indexOfRefraction_decorators = [serialize(), expandToProperty("_markAllSubMeshesAsTexturesDirty")]; _texture_decorators = [serializeAsTexture(), expandToProperty("_markAllSubMeshesAsTexturesDirty")]; _useRoughnessFromMainTexture_decorators = [serialize(), expandToProperty("_markAllSubMeshesAsTexturesDirty")]; _textureRoughness_decorators = [serializeAsTexture(), expandToProperty("_markAllSubMeshesAsTexturesDirty")]; _remapF0OnInterfaceChange_decorators = [serialize(), expandToProperty("_markAllSubMeshesAsTexturesDirty")]; _bumpTexture_decorators = [serializeAsTexture(), expandToProperty("_markAllSubMeshesAsTexturesDirty")]; _isTintEnabled_decorators = [serialize(), expandToProperty("_markAllSubMeshesAsTexturesDirty")]; _tintColor_decorators = [serializeAsColor3()]; _tintColorAtDistance_decorators = [serialize()]; _tintThickness_decorators = [serialize()]; _tintTexture_decorators = [serializeAsTexture(), expandToProperty("_markAllSubMeshesAsTexturesDirty")]; __esDecorate(_a, null, _isEnabled_decorators, { kind: "accessor", name: "isEnabled", static: false, private: false, access: { has: obj => "isEnabled" in obj, get: obj => obj.isEnabled, set: (obj, value) => { obj.isEnabled = value; } }, metadata: _metadata }, _isEnabled_initializers, _isEnabled_extraInitializers); __esDecorate(_a, null, _indexOfRefraction_decorators, { kind: "accessor", name: "indexOfRefraction", static: false, private: false, access: { has: obj => "indexOfRefraction" in obj, get: obj => obj.indexOfRefraction, set: (obj, value) => { obj.indexOfRefraction = value; } }, metadata: _metadata }, _indexOfRefraction_initializers, _indexOfRefraction_extraInitializers); __esDecorate(_a, null, _texture_decorators, { kind: "accessor", name: "texture", static: false, private: false, access: { has: obj => "texture" in obj, get: obj => obj.texture, set: (obj, value) => { obj.texture = value; } }, metadata: _metadata }, _texture_initializers, _texture_extraInitializers); __esDecorate(_a, null, _useRoughnessFromMainTexture_decorators, { kind: "accessor", name: "useRoughnessFromMainTexture", static: false, private: false, access: { has: obj => "useRoughnessFromMainTexture" in obj, get: obj => obj.useRoughnessFromMainTexture, set: (obj, value) => { obj.useRoughnessFromMainTexture = value; } }, metadata: _metadata }, _useRoughnessFromMainTexture_initializers, _useRoughnessFromMainTexture_extraInitializers); __esDecorate(_a, null, _textureRoughness_decorators, { kind: "accessor", name: "textureRoughness", static: false, private: false, access: { has: obj => "textureRoughness" in obj, get: obj => obj.textureRoughness, set: (obj, value) => { obj.textureRoughness = value; } }, metadata: _metadata }, _textureRoughness_initializers, _textureRoughness_extraInitializers); __esDecorate(_a, null, _remapF0OnInterfaceChange_decorators, { kind: "accessor", name: "remapF0OnInterfaceChange", static: false, private: false, access: { has: obj => "remapF0OnInterfaceChange" in obj, get: obj => obj.remapF0OnInterfaceChange, set: (obj, value) => { obj.remapF0OnInterfaceChange = value; } }, metadata: _metadata }, _remapF0OnInterfaceChange_initializers, _remapF0OnInterfaceChange_extraInitializers); __esDecorate(_a, null, _bumpTexture_decorators, { kind: "accessor", name: "bumpTexture", static: false, private: false, access: { has: obj => "bumpTexture" in obj, get: obj => obj.bumpTexture, set: (obj, value) => { obj.bumpTexture = value; } }, metadata: _metadata }, _bumpTexture_initializers, _bumpTexture_extraInitializers); __esDecorate(_a, null, _isTintEnabled_decorators, { kind: "accessor", name: "isTintEnabled", static: false, private: false, access: { has: obj => "isTintEnabled" in obj, get: obj => obj.isTintEnabled, set: (obj, value) => { obj.isTintEnabled = value; } }, metadata: _metadata }, _isTintEnabled_initializers, _isTintEnabled_extraInitializers); __esDecorate(_a, null, _tintTexture_decorators, { kind: "accessor", name: "tintTexture", static: false, private: false, access: { has: obj => "tintTexture" in obj, get: obj => obj.tintTexture, set: (obj, value) => { obj.tintTexture = value; } }, metadata: _metadata }, _tintTexture_initializers, _tintTexture_extraInitializers); __esDecorate(null, null, _intensity_decorators, { kind: "field", name: "intensity", static: false, private: false, access: { has: obj => "intensity" in obj, get: obj => obj.intensity, set: (obj, value) => { obj.intensity = value; } }, metadata: _metadata }, _intensity_initializers, _intensity_extraInitializers); __esDecorate(null, null, _roughness_decorators, { kind: "field", name: "roughness", static: false, private: false, access: { has: obj => "roughness" in obj, get: obj => obj.roughness, set: (obj, value) => { obj.roughness = value; } }, metadata: _metadata }, _roughness_initializers, _roughness_extraInitializers); __esDecorate(null, null, _tintColor_decorators, { kind: "field", name: "tintColor", static: false, private: false, access: { has: obj => "tintColor" in obj, get: obj => obj.tintColor, set: (obj, value) => { obj.tintColor = value; } }, metadata: _metadata }, _tintColor_initializers, _tintColor_extraInitializers); __esDecorate(null, null, _tintColorAtDistance_decorators, { kind: "field", name: "tintColorAtDistance", static: false, private: false, access: { has: obj => "tintColorAtDistance" in obj, get: obj => obj.tintColorAtDistance, set: (obj, value) => { obj.tintColorAtDistance = value; } }, metadata: _metadata }, _tintColorAtDistance_initializers, _tintColorAtDistance_extraInitializers); __esDecorate(null, null, _tintThickness_decorators, { kind: "field", name: "tintThickness", static: false, private: false, access: { has: obj => "tintThickness" in obj, get: obj => obj.tintThickness, set: (obj, value) => { obj.tintThickness = value; } }, metadata: _metadata }, _tintThickness_initializers, _tintThickness_extraInitializers); if (_metadata) Object.defineProperty(_a, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata }); })(), /** * This defaults to 1.5 corresponding to a 0.04 f0 or a 4% reflectance at normal incidence * The default fits with a polyurethane material. * @internal */ _a._DefaultIndexOfRefraction = 1.5, _a; })(); export { PBRClearCoatConfiguration }; //# sourceMappingURL=pbrClearCoatConfiguration.js.map