@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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JavaScript
/** This file must only contain pure code and pure imports */
import { __esDecorate, __runInitializers } from "../../../../tslib.es6.js";
import { NodeRenderGraphBlock } from "../../nodeRenderGraphBlock.js";
import { NodeRenderGraphBlockConnectionPointTypes } from "../../Types/nodeRenderGraphTypes.js";
import { Color4 } from "../../../../Maths/math.color.pure.js";
import { editableInPropertyPage } from "../../../../Decorators/nodeDecorator.js";
import { FrameGraphClearTextureTask } from "../../../Tasks/Texture/clearTextureTask.js";
import { RegisterClass } from "../../../../Misc/typeStore.js";
/**
* Block used to clear a texture
*/
let NodeRenderGraphClearBlock = (() => {
var _a;
let _classSuper = NodeRenderGraphBlock;
let _instanceExtraInitializers = [];
let _get_color_decorators;
let _get_clearColor_decorators;
let _get_convertColorToLinearSpace_decorators;
let _get_clearDepth_decorators;
let _get_clearStencil_decorators;
return _a = class NodeRenderGraphClearBlock extends _classSuper {
/**
* Gets the frame graph task associated with this block
*/
get task() {
return this._frameGraphTask;
}
/**
* Create a new NodeRenderGraphClearBlock
* @param name defines the block name
* @param frameGraph defines the hosting frame graph
* @param scene defines the hosting scene
*/
constructor(name, frameGraph, scene) {
super(name, frameGraph, scene);
this._frameGraphTask = __runInitializers(this, _instanceExtraInitializers);
this.registerInput("target", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);
this.registerInput("depth", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);
this._addDependenciesInput();
this.registerOutput("output", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);
this.registerOutput("outputDepth", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);
this.target.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAll | NodeRenderGraphBlockConnectionPointTypes.ResourceContainer);
this.depth.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureDepthStencilAttachment | NodeRenderGraphBlockConnectionPointTypes.TextureBackBufferDepthStencilAttachment);
this.output._typeConnectionSource = this.target;
this.outputDepth._typeConnectionSource = this.depth;
this._frameGraphTask = new FrameGraphClearTextureTask(name, frameGraph);
}
/** Gets or sets the clear color */
get color() {
return this._frameGraphTask.color;
}
set color(value) {
this._frameGraphTask.color = value;
}
/** Gets or sets a boolean indicating whether the color part of the texture should be cleared. */
get clearColor() {
return !!this._frameGraphTask.clearColor;
}
set clearColor(value) {
this._frameGraphTask.clearColor = value;
}
/** Gets or sets a boolean indicating whether the color should be converted to linear space. */
get convertColorToLinearSpace() {
return !!this._frameGraphTask.convertColorToLinearSpace;
}
set convertColorToLinearSpace(value) {
this._frameGraphTask.convertColorToLinearSpace = value;
}
/** Gets or sets a boolean indicating whether the depth part of the texture should be cleared. */
get clearDepth() {
return !!this._frameGraphTask.clearDepth;
}
set clearDepth(value) {
this._frameGraphTask.clearDepth = value;
}
/** Gets or sets a boolean indicating whether the stencil part of the texture should be cleared. */
get clearStencil() {
return !!this._frameGraphTask.clearStencil;
}
set clearStencil(value) {
this._frameGraphTask.clearStencil = value;
}
/**
* Gets the current class name
* @returns the class name
*/
getClassName() {
return "NodeRenderGraphClearBlock";
}
/**
* Gets the target input component
*/
get target() {
return this._inputs[0];
}
/**
* Gets the depth texture input component
*/
get depth() {
return this._inputs[1];
}
/**
* Gets the output component
*/
get output() {
return this._outputs[0];
}
/**
* Gets the output depth component
*/
get outputDepth() {
return this._outputs[1];
}
_buildBlock(state) {
super._buildBlock(state);
this.output.value = this._frameGraphTask.outputTexture;
this.outputDepth.value = this._frameGraphTask.outputDepthTexture;
this._frameGraphTask.targetTexture = this._getConnectedTextures(this.target.connectedPoint);
this._frameGraphTask.depthTexture = this.depth.connectedPoint?.value;
}
_dumpPropertiesCode() {
const codes = [];
codes.push(`${this._codeVariableName}.color = new BABYLON.Color4(${this.color.r}, ${this.color.g}, ${this.color.b}, ${this.color.a});`);
codes.push(`${this._codeVariableName}.clearColor = ${this.clearColor};`);
codes.push(`${this._codeVariableName}.convertColorToLinearSpace = ${this.convertColorToLinearSpace};`);
codes.push(`${this._codeVariableName}.clearDepth = ${this.clearDepth};`);
codes.push(`${this._codeVariableName}.clearStencil = ${this.clearStencil};`);
return super._dumpPropertiesCode() + codes.join("\n");
}
serialize() {
const serializationObject = super.serialize();
serializationObject.color = this.color.asArray();
serializationObject.clearColor = this.clearColor;
serializationObject.convertColorToLinearSpace = this.convertColorToLinearSpace;
serializationObject.clearDepth = this.clearDepth;
serializationObject.clearStencil = this.clearStencil;
return serializationObject;
}
_deserialize(serializationObject) {
super._deserialize(serializationObject);
this.color = Color4.FromArray(serializationObject.color);
this.clearColor = serializationObject.clearColor;
this.convertColorToLinearSpace = !!serializationObject.convertColorToLinearSpace;
this.clearDepth = serializationObject.clearDepth;
this.clearStencil = serializationObject.clearStencil;
}
},
(() => {
const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(_classSuper[Symbol.metadata] ?? null) : void 0;
_get_color_decorators = [editableInPropertyPage("Color", 7 /* PropertyTypeForEdition.Color4 */)];
_get_clearColor_decorators = [editableInPropertyPage("Clear color", 0 /* PropertyTypeForEdition.Boolean */, undefined, { embedded: true })];
_get_convertColorToLinearSpace_decorators = [editableInPropertyPage("Convert color to linear space", 0 /* PropertyTypeForEdition.Boolean */)];
_get_clearDepth_decorators = [editableInPropertyPage("Clear depth", 0 /* PropertyTypeForEdition.Boolean */, undefined, { embedded: true })];
_get_clearStencil_decorators = [editableInPropertyPage("Clear stencil", 0 /* PropertyTypeForEdition.Boolean */, undefined, { embedded: true })];
__esDecorate(_a, null, _get_color_decorators, { kind: "getter", name: "color", static: false, private: false, access: { has: obj => "color" in obj, get: obj => obj.color }, metadata: _metadata }, null, _instanceExtraInitializers);
__esDecorate(_a, null, _get_clearColor_decorators, { kind: "getter", name: "clearColor", static: false, private: false, access: { has: obj => "clearColor" in obj, get: obj => obj.clearColor }, metadata: _metadata }, null, _instanceExtraInitializers);
__esDecorate(_a, null, _get_convertColorToLinearSpace_decorators, { kind: "getter", name: "convertColorToLinearSpace", static: false, private: false, access: { has: obj => "convertColorToLinearSpace" in obj, get: obj => obj.convertColorToLinearSpace }, metadata: _metadata }, null, _instanceExtraInitializers);
__esDecorate(_a, null, _get_clearDepth_decorators, { kind: "getter", name: "clearDepth", static: false, private: false, access: { has: obj => "clearDepth" in obj, get: obj => obj.clearDepth }, metadata: _metadata }, null, _instanceExtraInitializers);
__esDecorate(_a, null, _get_clearStencil_decorators, { kind: "getter", name: "clearStencil", static: false, private: false, access: { has: obj => "clearStencil" in obj, get: obj => obj.clearStencil }, metadata: _metadata }, null, _instanceExtraInitializers);
if (_metadata) Object.defineProperty(_a, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
})(),
_a;
})();
export { NodeRenderGraphClearBlock };
let _Registered = false;
/**
* Register side effects for clearBlock.
* Safe to call multiple times; only the first call has an effect.
*/
export function RegisterClearBlock() {
if (_Registered) {
return;
}
_Registered = true;
RegisterClass("BABYLON.NodeRenderGraphClearBlock", NodeRenderGraphClearBlock);
}
//# sourceMappingURL=clearBlock.pure.js.map