@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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TypeScript
import { type IAssetContainer } from "../IAssetContainer.js";
import { type Scene } from "../scene.js";
import { FlowGraphBlockNames } from "./Blocks/flowGraphBlockNames.js";
import { type Node } from "../node.js";
/**
* Resolves a serialized node reference (`{ id, name, className, uniqueId }`) to an actual scene node.
* Matching prefers `id` (falling back to `name`), then narrows by class name, then by `uniqueId`.
* Because `uniqueId` is reassigned every time a scene is built, it is only used as a tie-breaker so
* that references still resolve after a scene is reloaded (e.g. an editor preview).
* @param serializedReference the serialized reference to resolve
* @param scene the scene to resolve the reference against
* @returns the matching node, or undefined when none is found
*/
export declare function GetSceneNodeFromSerializedReference(serializedReference: any, scene: Scene): Node | undefined;
/**
* The default function that serializes values in a context object to a serialization object
* @param key the key where the value should be stored in the serialization object
* @param value the value to store
* @param serializationObject the object where the value will be stored
*/
export declare function defaultValueSerializationFunction(key: string, value: any, serializationObject: any): void;
/**
* The default function that parses values stored in a serialization object
* @param key the key to the value that will be parsed
* @param serializationObject the object that will be parsed
* @param assetsContainer the assets container that will be used to find the objects
* @param scene
* @returns
*/
export declare function defaultValueParseFunction(key: string, serializationObject: any, assetsContainer: IAssetContainer, scene: Scene): any;
/**
* Given a name of a flow graph block class, return if this
* class needs to be created with a path converter. Used in
* parsing.
* @param className the name of the flow graph block class
* @returns a boolean indicating if the class needs a path converter
*/
export declare function needsPathConverter(className: string): className is FlowGraphBlockNames.JsonPointerParser;