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import { __esDecorate, __runInitializers } from "../../tslib.es6.js"; import { serialize } from "../../Misc/decorators.js"; import { CameraInputTypes } from "../../Cameras/cameraInputsManager.js"; import { KeyboardEventTypes } from "../../Events/keyboardEvents.js"; import { Tools } from "../../Misc/tools.pure.js"; import { Vector2 } from "../../Maths/math.vector.pure.js"; /** * Manage the keyboard inputs to control the movement of an arc rotate camera. * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/customizingCameraInputs */ let ArcRotateCameraKeyboardMoveInput = (() => { var _a; let _instanceExtraInitializers = []; let _keysUp_decorators; let _keysUp_initializers = []; let _keysUp_extraInitializers = []; let _keysDown_decorators; let _keysDown_initializers = []; let _keysDown_extraInitializers = []; let _keysLeft_decorators; let _keysLeft_initializers = []; let _keysLeft_extraInitializers = []; let _keysRight_decorators; let _keysRight_initializers = []; let _keysRight_extraInitializers = []; let _keysReset_decorators; let _keysReset_initializers = []; let _keysReset_extraInitializers = []; let _keysZoomIn_decorators; let _keysZoomIn_initializers = []; let _keysZoomIn_extraInitializers = []; let _keysZoomOut_decorators; let _keysZoomOut_initializers = []; let _keysZoomOut_extraInitializers = []; let _panningSensibility_decorators; let _panningSensibility_initializers = []; let _panningSensibility_extraInitializers = []; let _zoomingSensibility_decorators; let _zoomingSensibility_initializers = []; let _zoomingSensibility_extraInitializers = []; let _angularSpeed_decorators; let _angularSpeed_initializers = []; let _angularSpeed_extraInitializers = []; let _get_useAltToZoom_decorators; return _a = class ArcRotateCameraKeyboardMoveInput { constructor() { /** * Defines the camera the input is attached to. */ this.camera = __runInitializers(this, _instanceExtraInitializers); /** * Defines the list of key codes associated with the up action (increase alpha) */ this.keysUp = __runInitializers(this, _keysUp_initializers, [38]); /** * Defines the list of key codes associated with the down action (decrease alpha) */ this.keysDown = (__runInitializers(this, _keysUp_extraInitializers), __runInitializers(this, _keysDown_initializers, [40])); /** * Defines the list of key codes associated with the left action (increase beta) */ this.keysLeft = (__runInitializers(this, _keysDown_extraInitializers), __runInitializers(this, _keysLeft_initializers, [37])); /** * Defines the list of key codes associated with the right action (decrease beta) */ this.keysRight = (__runInitializers(this, _keysLeft_extraInitializers), __runInitializers(this, _keysRight_initializers, [39])); /** * Defines the list of key codes associated with the reset action. * Those keys reset the camera to its last stored state (with the method camera.storeState()) */ this.keysReset = (__runInitializers(this, _keysRight_extraInitializers), __runInitializers(this, _keysReset_initializers, [220])); /** * Defines the list of key codes associated with the zoom in action. * Only used when CameraMovement is active — these keys always trigger zoom regardless of modifiers. */ this.keysZoomIn = (__runInitializers(this, _keysReset_extraInitializers), __runInitializers(this, _keysZoomIn_initializers, [187, 107])); // 187 = +/= key, 107 = numpad + /** * Defines the list of key codes associated with the zoom out action. * Only used when CameraMovement is active — these keys always trigger zoom regardless of modifiers. */ this.keysZoomOut = (__runInitializers(this, _keysZoomIn_extraInitializers), __runInitializers(this, _keysZoomOut_initializers, [189, 109])); // 189 = -/_ key, 109 = numpad - /** * Defines the panning sensibility of the inputs. * (How fast is the camera panning) */ this.panningSensibility = (__runInitializers(this, _keysZoomOut_extraInitializers), __runInitializers(this, _panningSensibility_initializers, 50.0)); /** * Defines the zooming sensibility of the inputs. * (How fast is the camera zooming) */ this.zoomingSensibility = (__runInitializers(this, _panningSensibility_extraInitializers), __runInitializers(this, _zoomingSensibility_initializers, 25.0)); /** * Rotation speed of the camera */ this.angularSpeed = (__runInitializers(this, _zoomingSensibility_extraInitializers), __runInitializers(this, _angularSpeed_initializers, 0.01)); this._useAltToZoom = (__runInitializers(this, _angularSpeed_extraInitializers), true); this._keys = new Array(); /** * Modifier state stored separately from `_keyboardConditions` so it can be typed as a * concrete (non-optional) object. This avoids non-null assertions when updating modifier * fields each frame, and the conditions object holds the same reference so * resolveInteraction sees the live state. */ this._keyboardModifiers = { ctrl: false, alt: false }; /** Cached conditions object to avoid per-frame allocations in checkInputs */ this._keyboardConditions = { modifiers: this._keyboardModifiers }; /** Reused accumulators for the per-frame keyboard rotate/pan directions, to avoid per-frame allocations */ this._rotateDirection = new Vector2(); this._panDirection = new Vector2(); } /** * Defines whether alt+arrows/wasd triggers zoom instead of rotation/pan. * When disabled, alt+keyboard events are ignored by the zoom inputMap entry. * Setting this updates the corresponding inputMap entry on the camera's movement system. * If set before the camera is attached, the value is cached and applied during `attachControl`. */ get useAltToZoom() { return this._useAltToZoom; } set useAltToZoom(value) { this._useAltToZoom = value; this._applyUseAltToZoomToInputMap(); } /** * Applies the cached `_useAltToZoom` value to the camera's inputMap. * Safe to call before the camera is attached: it is a no-op until `this.camera.movement` is available. * Idempotent — calling it when the inputMap already matches the cached value is a no-op. */ _applyUseAltToZoomToInputMap() { if (!this.camera?.movement) { return; } const input = this.camera.movement.input; const entry = input.getEntry("keyboard", "zoom", { modifiers: { alt: true } }); if (!this._useAltToZoom && entry) { input.inputMap.splice(input.inputMap.indexOf(entry), 1); } else if (this._useAltToZoom && !entry) { input.addEntry({ source: "keyboard", modifiers: { alt: true }, interaction: "zoom" }); } } /** * Attach the input controls to a specific dom element to get the input from. * @param noPreventDefault Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault) */ attachControl(noPreventDefault) { // was there a second variable defined? noPreventDefault = Tools.BackCompatCameraNoPreventDefault(arguments); if (this._onCanvasBlurObserver) { return; } this._scene = this.camera.getScene(); this._engine = this._scene.getEngine(); this._applyUseAltToZoomToInputMap(); this._onCanvasBlurObserver = this._engine.onCanvasBlurObservable.add(() => { this._keys.length = 0; }); this._onKeyboardObserver = this._scene.onKeyboardObservable.add((info) => { const evt = info.event; if (!evt.metaKey) { if (info.type === KeyboardEventTypes.KEYDOWN) { this._ctrlPressed = evt.ctrlKey; this._altPressed = evt.altKey; if (this.keysUp.indexOf(evt.keyCode) !== -1 || this.keysDown.indexOf(evt.keyCode) !== -1 || this.keysLeft.indexOf(evt.keyCode) !== -1 || this.keysRight.indexOf(evt.keyCode) !== -1 || this.keysReset.indexOf(evt.keyCode) !== -1 || this.keysZoomIn.indexOf(evt.keyCode) !== -1 || this.keysZoomOut.indexOf(evt.keyCode) !== -1) { const index = this._keys.indexOf(evt.keyCode); if (index === -1) { this._keys.push(evt.keyCode); } if (evt.preventDefault) { if (!noPreventDefault) { evt.preventDefault(); } } } } else { if (this.keysUp.indexOf(evt.keyCode) !== -1 || this.keysDown.indexOf(evt.keyCode) !== -1 || this.keysLeft.indexOf(evt.keyCode) !== -1 || this.keysRight.indexOf(evt.keyCode) !== -1 || this.keysReset.indexOf(evt.keyCode) !== -1 || this.keysZoomIn.indexOf(evt.keyCode) !== -1 || this.keysZoomOut.indexOf(evt.keyCode) !== -1) { const index = this._keys.indexOf(evt.keyCode); if (index >= 0) { this._keys.splice(index, 1); } if (evt.preventDefault) { if (!noPreventDefault) { evt.preventDefault(); } } } } } }); } /** * Detach the current controls from the specified dom element. */ detachControl() { if (this._scene) { if (this._onKeyboardObserver) { this._scene.onKeyboardObservable.remove(this._onKeyboardObserver); } if (this._onCanvasBlurObserver) { this._engine.onCanvasBlurObservable.remove(this._onCanvasBlurObserver); } this._onKeyboardObserver = null; this._onCanvasBlurObserver = null; } this._keys.length = 0; } /** * Update the current camera state depending on the inputs that have been used this frame. * This is a dynamically created lambda to avoid the performance penalty of looping for inputs in the render loop. */ checkInputs() { if (this._onKeyboardObserver) { const camera = this.camera; const input = camera.movement.input; this._keyboardModifiers.ctrl = this._ctrlPressed; this._keyboardModifiers.alt = this._altPressed; // Rotate and pan directions are accumulated across keys and applied once below (normalized), so // holding two directions at once (e.g. up + left) moves along a normalized diagonal at the same // speed as a single direction, instead of the ~1.41x boost (sqrt(2)) that results from applying // each key independently. Zoom is one-dimensional and is applied per key. const rotateDirection = this._rotateDirection.set(0, 0); const panDirection = this._panDirection.set(0, 0); let rotateSensitivity = 0; let panSensitivity = 0; for (let index = 0; index < this._keys.length; index++) { const keyCode = this._keys[index]; this._keyboardConditions.key = keyCode; // Skip resolveInteraction for the reset key — it has no inputMap entry of its own // and would otherwise spuriously match the catch-all keyboard→rotate entry. if (this.keysReset.indexOf(keyCode) === -1) { const resolved = input.resolveInteraction("keyboard", this._keyboardConditions); if (resolved) { // Per-frame impulse magnitude. The inputMap entry's `sensitivity` takes precedence // when set so consumers can tune feel declaratively (and so we can phase out the // legacy sensibility/angularSpeed properties over time). When `sensitivity` is // undefined, fall back to the legacy properties for backward compatibility. if (resolved.interaction === "pan") { // Accumulate a unit direction per pan key; the combined vector is normalized after the loop. // Aggregate sensitivity with max so the pan speed is independent of key insertion order // when keys resolve to different per-key sensitivities. panSensitivity = Math.max(panSensitivity, resolved.sensitivity ?? 1 / this.panningSensibility); if (this.keysLeft.indexOf(keyCode) !== -1) { panDirection.x -= 1; } else if (this.keysRight.indexOf(keyCode) !== -1) { panDirection.x += 1; } else if (this.keysUp.indexOf(keyCode) !== -1) { panDirection.y += 1; } else if (this.keysDown.indexOf(keyCode) !== -1) { panDirection.y -= 1; } } else if (resolved.interaction === "zoom") { const zoomSens = resolved.sensitivity ?? 1 / this.zoomingSensibility; if (this.keysUp.indexOf(keyCode) !== -1 || this.keysZoomIn.indexOf(keyCode) !== -1) { input.handlers.zoom(zoomSens); } else if (this.keysDown.indexOf(keyCode) !== -1 || this.keysZoomOut.indexOf(keyCode) !== -1) { input.handlers.zoom(-zoomSens); } } else if (resolved.interaction === "rotate") { // Accumulate a unit direction per rotate key; the combined vector is normalized after the loop. // Aggregate sensitivity with max so the rotate speed is independent of key insertion order // when keys resolve to different per-key sensitivities. rotateSensitivity = Math.max(rotateSensitivity, resolved.sensitivity ?? this.angularSpeed); if (this.keysLeft.indexOf(keyCode) !== -1) { rotateDirection.x -= 1; } else if (this.keysRight.indexOf(keyCode) !== -1) { rotateDirection.x += 1; } else if (this.keysUp.indexOf(keyCode) !== -1) { rotateDirection.y -= 1; } else if (this.keysDown.indexOf(keyCode) !== -1) { rotateDirection.y += 1; } } } } if (this.keysReset.indexOf(keyCode) !== -1) { if (camera.useInputToRestoreState) { camera.restoreState(); } } } // Apply the accumulated rotate/pan once, normalized so a diagonal isn't faster than an axis-aligned move. if (rotateDirection.x !== 0 || rotateDirection.y !== 0) { rotateDirection.normalize().scaleInPlace(rotateSensitivity); input.handlers.rotate(rotateDirection.x, rotateDirection.y); } if (panDirection.x !== 0 || panDirection.y !== 0) { panDirection.normalize().scaleInPlace(panSensitivity); input.handlers.pan(panDirection.x, panDirection.y); } } } /** * Gets the class name of the current input. * @returns the class name */ getClassName() { return "ArcRotateCameraKeyboardMoveInput"; } /** * Get the friendly name associated with the input class. * @returns the input friendly name */ getSimpleName() { return "keyboard"; } }, (() => { const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(null) : void 0; _keysUp_decorators = [serialize()]; _keysDown_decorators = [serialize()]; _keysLeft_decorators = [serialize()]; _keysRight_decorators = [serialize()]; _keysReset_decorators = [serialize()]; _keysZoomIn_decorators = [serialize()]; _keysZoomOut_decorators = [serialize()]; _panningSensibility_decorators = [serialize()]; _zoomingSensibility_decorators = [serialize()]; _angularSpeed_decorators = [serialize()]; _get_useAltToZoom_decorators = [serialize()]; __esDecorate(_a, null, _get_useAltToZoom_decorators, { kind: "getter", name: "useAltToZoom", static: false, private: false, access: { has: obj => "useAltToZoom" in obj, get: obj => obj.useAltToZoom }, metadata: _metadata }, null, _instanceExtraInitializers); __esDecorate(null, null, _keysUp_decorators, { kind: "field", name: "keysUp", static: false, private: false, access: { has: obj => "keysUp" in obj, get: obj => obj.keysUp, set: (obj, value) => { obj.keysUp = value; } }, metadata: _metadata }, _keysUp_initializers, _keysUp_extraInitializers); __esDecorate(null, null, _keysDown_decorators, { kind: "field", name: "keysDown", static: false, private: false, access: { has: obj => "keysDown" in obj, get: obj => obj.keysDown, set: (obj, value) => { obj.keysDown = value; } }, metadata: _metadata }, _keysDown_initializers, _keysDown_extraInitializers); __esDecorate(null, null, _keysLeft_decorators, { kind: "field", name: "keysLeft", static: false, private: false, access: { has: obj => "keysLeft" in obj, get: obj => obj.keysLeft, set: (obj, value) => { obj.keysLeft = value; } }, metadata: _metadata }, _keysLeft_initializers, _keysLeft_extraInitializers); __esDecorate(null, null, _keysRight_decorators, { kind: "field", name: "keysRight", static: false, private: false, access: { has: obj => "keysRight" in obj, get: obj => obj.keysRight, set: (obj, value) => { obj.keysRight = value; } }, metadata: _metadata }, _keysRight_initializers, _keysRight_extraInitializers); __esDecorate(null, null, _keysReset_decorators, { kind: "field", name: "keysReset", static: false, private: false, access: { has: obj => "keysReset" in obj, get: obj => obj.keysReset, set: (obj, value) => { obj.keysReset = value; } }, metadata: _metadata }, _keysReset_initializers, _keysReset_extraInitializers); __esDecorate(null, null, _keysZoomIn_decorators, { kind: "field", name: "keysZoomIn", static: false, private: false, access: { has: obj => "keysZoomIn" in obj, get: obj => obj.keysZoomIn, set: (obj, value) => { obj.keysZoomIn = value; } }, metadata: _metadata }, _keysZoomIn_initializers, _keysZoomIn_extraInitializers); __esDecorate(null, null, _keysZoomOut_decorators, { kind: "field", name: "keysZoomOut", static: false, private: false, access: { has: obj => "keysZoomOut" in obj, get: obj => obj.keysZoomOut, set: (obj, value) => { obj.keysZoomOut = value; } }, metadata: _metadata }, _keysZoomOut_initializers, _keysZoomOut_extraInitializers); __esDecorate(null, null, _panningSensibility_decorators, { kind: "field", name: "panningSensibility", static: false, private: false, access: { has: obj => "panningSensibility" in obj, get: obj => obj.panningSensibility, set: (obj, value) => { obj.panningSensibility = value; } }, metadata: _metadata }, _panningSensibility_initializers, _panningSensibility_extraInitializers); __esDecorate(null, null, _zoomingSensibility_decorators, { kind: "field", name: "zoomingSensibility", static: false, private: false, access: { has: obj => "zoomingSensibility" in obj, get: obj => obj.zoomingSensibility, set: (obj, value) => { obj.zoomingSensibility = value; } }, metadata: _metadata }, _zoomingSensibility_initializers, _zoomingSensibility_extraInitializers); __esDecorate(null, null, _angularSpeed_decorators, { kind: "field", name: "angularSpeed", static: false, private: false, access: { has: obj => "angularSpeed" in obj, get: obj => obj.angularSpeed, set: (obj, value) => { obj.angularSpeed = value; } }, metadata: _metadata }, _angularSpeed_initializers, _angularSpeed_extraInitializers); if (_metadata) Object.defineProperty(_a, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata }); })(), _a; })(); export { ArcRotateCameraKeyboardMoveInput }; CameraInputTypes["ArcRotateCameraKeyboardMoveInput"] = ArcRotateCameraKeyboardMoveInput; //# sourceMappingURL=arcRotateCameraKeyboardMoveInput.js.map