@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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JavaScript
/** Pure barrel — re-exports only side-effect-free modules */
export * from "./WebXRAbstractFeature.js";
export * from "./WebXRHitTestLegacy.js";
export * from "./WebXRAnchorSystem.pure.js";
export * from "./WebXRPlaneDetector.pure.js";
export * from "./WebXRBackgroundRemover.pure.js";
export * from "./WebXRControllerTeleportation.pure.js";
export * from "./WebXRControllerPointerSelection.pure.js";
export * from "./WebXRControllerPhysics.pure.js";
export * from "./WebXRHitTest.pure.js";
export * from "./WebXRFeaturePointSystem.pure.js";
export * from "./WebXRHandTracking.pure.js";
export * from "./WebXRMeshDetector.pure.js";
export * from "./WebXRImageTracking.pure.js";
export * from "./WebXRNearInteraction.pure.js";
export * from "./WebXRDOMOverlay.pure.js";
export * from "./WebXRControllerMovement.pure.js";
export * from "./WebXRLightEstimation.pure.js";
export * from "./WebXREyeTracking.pure.js";
export * from "./WebXRWalkingLocomotion.pure.js";
export * from "./WebXRLayers.pure.js";
export * from "./WebXRDepthSensing.pure.js";
export * from "./WebXRSpaceWarp.pure.js";
export * from "./WebXRRawCameraAccess.pure.js";
export * from "./WebXRBodyTracking.pure.js";
//# sourceMappingURL=pure.js.map