UNPKG

@babylonjs/core

Version:

Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

26 lines (25 loc) 1.18 kB
/** Pure barrel — re-exports only side-effect-free modules */ export * from "./WebXRAbstractFeature.js"; export * from "./WebXRHitTestLegacy.js"; export * from "./WebXRAnchorSystem.pure.js"; export * from "./WebXRPlaneDetector.pure.js"; export * from "./WebXRBackgroundRemover.pure.js"; export * from "./WebXRControllerTeleportation.pure.js"; export * from "./WebXRControllerPointerSelection.pure.js"; export * from "./WebXRControllerPhysics.pure.js"; export * from "./WebXRHitTest.pure.js"; export * from "./WebXRFeaturePointSystem.pure.js"; export * from "./WebXRHandTracking.pure.js"; export * from "./WebXRMeshDetector.pure.js"; export * from "./WebXRImageTracking.pure.js"; export * from "./WebXRNearInteraction.pure.js"; export * from "./WebXRDOMOverlay.pure.js"; export * from "./WebXRControllerMovement.pure.js"; export * from "./WebXRLightEstimation.pure.js"; export * from "./WebXREyeTracking.pure.js"; export * from "./WebXRWalkingLocomotion.pure.js"; export * from "./WebXRLayers.pure.js"; export * from "./WebXRDepthSensing.pure.js"; export * from "./WebXRSpaceWarp.pure.js"; export * from "./WebXRRawCameraAccess.pure.js"; export * from "./WebXRBodyTracking.pure.js";