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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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// Do not edit. import { ShaderStore } from "../Engines/shaderStore.js"; import { sceneVertexDeclaration } from "./ShadersInclude/sceneVertexDeclaration.js"; import { sceneUboDeclaration } from "./ShadersInclude/sceneUboDeclaration.js"; import { meshVertexDeclaration } from "./ShadersInclude/meshVertexDeclaration.js"; import { meshUboDeclaration } from "./ShadersInclude/meshUboDeclaration.js"; const name = "volumetricLightingRenderVolumeVertexShader"; const shader = `#include<__decl__sceneVertex> #include<__decl__meshVertex> attribute vec3 position;varying vec4 vWorldPos;void main(void) {vec4 worldPos=world*vec4(position,1.0);vWorldPos=worldPos;gl_Position=viewProjection*worldPos;} `; // Sideeffect if (!ShaderStore.ShadersStore[name]) { ShaderStore.ShadersStore[name] = shader; } const includes = [sceneVertexDeclaration, sceneUboDeclaration, meshVertexDeclaration, meshUboDeclaration]; for (const inc of includes) { if (!ShaderStore.IncludesShadersStore[inc.name]) { ShaderStore.IncludesShadersStore[inc.name] = inc.shader; } } /** @internal */ export const volumetricLightingRenderVolumeVertexShader = { name, shader }; //# sourceMappingURL=volumetricLightingRenderVolume.vertex.js.map