@babylonjs/core
Version:
Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
41 lines • 2.08 kB
JavaScript
// Do not edit.
import { ShaderStore } from "../Engines/shaderStore.js";
import { bonesDeclaration } from "./ShadersInclude/bonesDeclaration.js";
import { bakedVertexAnimationDeclaration } from "./ShadersInclude/bakedVertexAnimationDeclaration.js";
import { morphTargetsVertexGlobalDeclaration } from "./ShadersInclude/morphTargetsVertexGlobalDeclaration.js";
import { morphTargetsVertexDeclaration } from "./ShadersInclude/morphTargetsVertexDeclaration.js";
import { morphTargetsVertexGlobal } from "./ShadersInclude/morphTargetsVertexGlobal.js";
import { morphTargetsVertex } from "./ShadersInclude/morphTargetsVertex.js";
import { bonesVertex } from "./ShadersInclude/bonesVertex.js";
import { bakedVertexAnimation } from "./ShadersInclude/bakedVertexAnimation.js";
const name = "gpuTransformVertexShader";
const shader = `attribute vec3 position;
out vec3 outPosition;const mat4 identity=mat4(
vec4(1.0,0.0,0.0,0.0),
vec4(0.0,1.0,0.0,0.0),
vec4(0.0,0.0,1.0,0.0),
vec4(0.0,0.0,0.0,1.0)
);void main(void) {vec3 positionUpdated=position;
mat4 finalWorld=identity;
vec4 worldPos=finalWorld*vec4(positionUpdated,1.0);outPosition=worldPos.xyz;}`;
// Sideeffect
if (!ShaderStore.ShadersStore[name]) {
ShaderStore.ShadersStore[name] = shader;
}
const includes = [bonesDeclaration, bakedVertexAnimationDeclaration, morphTargetsVertexGlobalDeclaration, morphTargetsVertexDeclaration, morphTargetsVertexGlobal, morphTargetsVertex, bonesVertex, bakedVertexAnimation];
for (const inc of includes) {
if (!ShaderStore.IncludesShadersStore[inc.name]) {
ShaderStore.IncludesShadersStore[inc.name] = inc.shader;
}
}
/** @internal */
export const gpuTransformVertexShader = { name, shader };
//# sourceMappingURL=gpuTransform.vertex.js.map