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@babylonjs/core

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// Do not edit. import { ShaderStore } from "../../Engines/shaderStore.js"; const name = "openpbrSubsurfaceLayerData"; const shader = `float subsurface_weight=vSubsurfaceWeight;vec3 subsurface_color=vSubsurfaceColor.rgb;float subsurface_radius=vSubsurfaceRadius;vec3 subsurface_radius_scale=vSubsurfaceRadiusScale;float subsurface_scatter_anisotropy=clamp(vSubsurfaceScatterAnisotropy,-0.9999,0.9999); #ifdef SUBSURFACE_WEIGHT vec4 subsurfaceWeightFromTexture=TEXRD(subsurfaceWeightSampler,vSubsurfaceWeightUV+uvOffset); #endif #ifdef SUBSURFACE_COLOR vec4 subsurfaceColorFromTexture=TEXRD(subsurfaceColorSampler,vSubsurfaceColorUV+uvOffset); #endif #ifdef SUBSURFACE_RADIUS_SCALE vec4 subsurfaceRadiusScaleFromTexture=TEXRD(subsurfaceRadiusScaleSampler,vSubsurfaceRadiusScaleUV+uvOffset); #endif #ifdef SUBSURFACE_WEIGHT #ifdef SUBSURFACE_WEIGHT_FROM_TEXTURE_ALPHA subsurface_weight*=subsurfaceWeightFromTexture.a; #else subsurface_weight*=subsurfaceWeightFromTexture.r; #endif #endif #ifdef SUBSURFACE_COLOR #ifdef SUBSURFACE_COLOR_GAMMA subsurface_color*=toLinearSpace(subsurfaceColorFromTexture.rgb); #else subsurface_color*=subsurfaceColorFromTexture.rgb; #endif subsurface_color*=vSubsurfaceColorInfos.y; #endif #ifdef SUBSURFACE_RADIUS_SCALE subsurface_radius_scale*=subsurfaceRadiusScaleFromTexture.rgb; #endif `; // Sideeffect if (!ShaderStore.IncludesShadersStore[name]) { ShaderStore.IncludesShadersStore[name] = shader; } /** @internal */ export const openpbrSubsurfaceLayerData = { name, shader }; //# sourceMappingURL=openpbrSubsurfaceLayerData.js.map