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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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/** Pure barrel — re-exports only side-effect-free modules */ /* eslint-disable @typescript-eslint/no-restricted-imports */ export * from "./boundingBoxRenderer.pure.js"; export * from "./depthRenderer.pure.js"; export * from "./depthRendererSceneComponent.pure.js"; export * from "./depthPeelingRenderer.js"; export * from "./thinDepthPeelingRenderer.pure.js"; export * from "./depthPeelingSceneComponent.pure.js"; export * from "./edgesRenderer.pure.js"; export * from "./geometryBufferRenderer.pure.js"; export * from "./geometryBufferRendererSceneComponent.pure.js"; export * from "./iblCdfGenerator.js"; export * from "./iblCdfGeneratorSceneComponent.pure.js"; export * from "./IBLShadows/iblShadowsRenderPipeline.pure.js"; export * from "./prePassRenderer.pure.js"; export * from "./prePassRendererSceneComponent.pure.js"; export * from "./subSurfaceSceneComponent.pure.js"; export * from "./outlineRenderer.pure.js"; export * from "./renderingGroup.js"; export * from "./renderingManager.js"; export * from "./utilityLayerRenderer.js"; export * from "./fluidRenderer/pure.js"; export * from "./reflectiveShadowMap.pure.js"; export * from "./objectRenderer.js"; export * from "./GlobalIllumination/pure.js"; export * from "./IBLShadows/pure.js"; //# sourceMappingURL=pure.js.map