@babylonjs/core
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TypeScript
import { type PrePassRenderTarget } from "../Materials/Textures/prePassRenderTarget.js";
import { type Nullable } from "../types.js";
import { type PrePassRenderer } from "./prePassRenderer.js";
declare module "../scene.pure.js" {
interface Scene {
/** @internal (Backing field) */
_prePassRenderer: Nullable<PrePassRenderer>;
/**
* Gets or Sets the current prepass renderer associated to the scene.
*/
prePassRenderer: Nullable<PrePassRenderer>;
/**
* Enables the prepass and associates it with the scene
* @returns the PrePassRenderer
*/
enablePrePassRenderer(): Nullable<PrePassRenderer>;
/**
* Disables the prepass associated with the scene
*/
disablePrePassRenderer(): void;
}
}
declare module "../Materials/Textures/renderTargetTexture.pure.js" {
interface RenderTargetTexture {
/**
* Gets or sets a boolean indicating that the prepass renderer should not be used with this render target
*/
noPrePassRenderer: boolean;
/** @internal */
_prePassRenderTarget: Nullable<PrePassRenderTarget>;
}
}