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@babylonjs/core

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/** This file must only contain pure code and pure imports */ import { Scene } from "../scene.pure.js"; import { type ISceneComponent } from "../sceneComponent.js"; import { type PrePassRenderer } from "./prePassRenderer.pure.js"; /** * Defines the Geometry Buffer scene component responsible to manage a G-Buffer useful * in several rendering techniques. */ export declare class PrePassRendererSceneComponent implements ISceneComponent { /** * The component name helpful to identify the component in the list of scene components. */ readonly name = "PrePassRenderer"; /** * The scene the component belongs to. */ scene: Scene; /** * Creates a new instance of the component for the given scene * @param scene Defines the scene to register the component in */ constructor(scene: Scene); /** * Registers the component in a given scene */ register(): void; private _beforeRenderTargetDraw; private _afterRenderTargetDraw; private _beforeRenderTargetClearStage; private _beforeCameraDraw; private _afterCameraDraw; private _beforeClearStage; private _beforeRenderingMeshStage; private _afterRenderingMeshStage; /** * Rebuilds the elements related to this component in case of * context lost for instance. */ rebuild(): void; /** * Disposes the component and the associated resources */ dispose(): void; } /** * Register side effects for prePassRendererSceneComponent. * Safe to call multiple times; only the first call has an effect. * @param prePassRendererClass The PrePassRenderer class to register the component for */ export declare function RegisterPrePassRendererSceneComponent(prePassRendererClass: typeof PrePassRenderer): void;