UNPKG

@babylonjs/core

Version:

Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

45 lines (44 loc) 1.89 kB
import { type Nullable } from "../types.js"; import { type AbstractMesh } from "../Meshes/abstractMesh.js"; import { type ShaderMaterial } from "../Materials/shaderMaterial.js"; import { type EdgesRenderer } from "./edgesRenderer.pure.js"; declare module "../scene.pure.js" { interface Scene { /** @internal */ _edgeRenderLineShader: Nullable<ShaderMaterial>; } } declare module "../Meshes/abstractMesh.pure.js" { interface AbstractMesh { /** * Gets the edgesRenderer associated with the mesh */ edgesRenderer: Nullable<EdgesRenderer>; } } declare module "../Meshes/linesMesh.pure.js" { interface LinesMesh { /** * Enables the edge rendering mode on the mesh. * This mode makes the mesh edges visible * @param epsilon defines the maximal distance between two angles to detect a face * @param checkVerticesInsteadOfIndices indicates that we should check vertex list directly instead of faces * @returns the currentAbstractMesh * @see https://www.babylonjs-playground.com/#19O9TU#0 */ enableEdgesRendering(epsilon?: number, checkVerticesInsteadOfIndices?: boolean): AbstractMesh; } } declare module "../Meshes/linesMesh.pure.js" { interface InstancedLinesMesh { /** * Enables the edge rendering mode on the mesh. * This mode makes the mesh edges visible * @param epsilon defines the maximal distance between two angles to detect a face * @param checkVerticesInsteadOfIndices indicates that we should check vertex list directly instead of faces * @returns the current InstancedLinesMesh * @see https://www.babylonjs-playground.com/#19O9TU#0 */ enableEdgesRendering(epsilon?: number, checkVerticesInsteadOfIndices?: boolean): InstancedLinesMesh; } }