UNPKG

@babylonjs/core

Version:

Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

42 lines (41 loc) 1.48 kB
/** This file must only contain pure code and pure imports */ import { Scene } from "../scene.pure.js"; import { type ISceneComponent } from "../sceneComponent.js"; import { type DepthPeelingRenderer } from "./depthPeelingRenderer.js"; /** * Scene component to render order independent transparency with depth peeling */ export declare class DepthPeelingSceneComponent implements ISceneComponent { /** * The component name helpful to identify the component in the list of scene components. */ readonly name = "DepthPeelingRenderer"; /** * The scene the component belongs to. */ scene: Scene; /** * Creates a new instance of the component for the given scene * @param scene Defines the scene to register the component in */ constructor(scene: Scene); /** * Registers the component in a given scene */ register(): void; /** * Rebuilds the elements related to this component in case of * context lost for instance. */ rebuild(): void; /** * Disposes the component and the associated resources. */ dispose(): void; } /** * Register side effects for depthPeelingSceneComponent. * Safe to call multiple times; only the first call has an effect. * @param depthPeelingRendererClass The DepthPeelingRenderer class to use for instantiation */ export declare function RegisterDepthPeelingSceneComponent(depthPeelingRendererClass: typeof DepthPeelingRenderer): void;