UNPKG

@babylonjs/core

Version:

Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

38 lines (37 loc) 1.94 kB
import { type Nullable } from "../types.js"; import { type PostProcess } from "./postProcess.pure.js"; declare module "../Engines/abstractEngine.pure.js" { interface AbstractEngine { /** * Sets a texture to the context from a postprocess * @param channel defines the channel to use * @param postProcess defines the source postprocess * @param name name of the channel */ setTextureFromPostProcess(channel: number, postProcess: Nullable<PostProcess>, name: string): void; /** * Binds the output of the passed in post process to the texture channel specified * @param channel The channel the texture should be bound to * @param postProcess The post process which's output should be bound * @param name name of the channel */ setTextureFromPostProcessOutput(channel: number, postProcess: Nullable<PostProcess>, name: string): void; } } declare module "../Materials/effect.pure.js" { interface Effect { /** * Sets a texture to be the input of the specified post process. (To use the output, pass in the next post process in the pipeline) * @param channel Name of the sampler variable. * @param postProcess Post process to get the input texture from. */ setTextureFromPostProcess(channel: string, postProcess: Nullable<PostProcess>): void; /** * (Warning! setTextureFromPostProcessOutput may be desired instead) * Sets the input texture of the passed in post process to be input of this effect. (To use the output of the passed in post process use setTextureFromPostProcessOutput) * @param channel Name of the sampler variable. * @param postProcess Post process to get the output texture from. */ setTextureFromPostProcessOutput(channel: string, postProcess: Nullable<PostProcess>): void; } }