@babylonjs/core
Version:
Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
30 lines (29 loc) • 1.31 kB
TypeScript
/** This file must only contain pure code and pure imports */
import { type Nullable } from "../types.js";
import { type Camera } from "../Cameras/camera.pure.js";
import { type PostProcessOptions, PostProcess } from "./postProcess.pure.js";
import { type AbstractEngine } from "../Engines/abstractEngine.pure.js";
import { ThinFXAAPostProcess } from "./thinFXAAPostProcess.js";
import { type Scene } from "../scene.pure.js";
/**
* Fxaa post process
* @see https://doc.babylonjs.com/features/featuresDeepDive/postProcesses/usePostProcesses#fxaa
*/
export declare class FxaaPostProcess extends PostProcess {
/**
* Gets a string identifying the name of the class
* @returns "FxaaPostProcess" string
*/
getClassName(): string;
protected _effectWrapper: ThinFXAAPostProcess;
constructor(name: string, options: number | PostProcessOptions, camera?: Nullable<Camera>, samplingMode?: number, engine?: AbstractEngine, reusable?: boolean, textureType?: number);
/**
* @internal
*/
static _Parse(parsedPostProcess: any, targetCamera: Camera, scene: Scene, rootUrl: string): FxaaPostProcess;
}
/**
* Register side effects for fxaaPostProcess.
* Safe to call multiple times; only the first call has an effect.
*/
export declare function RegisterFxaaPostProcess(): void;