@babylonjs/core
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TypeScript
/** This file must only contain pure code and pure imports */
import { type PostProcessOptions, PostProcess } from "./postProcess.pure.js";
import { type Camera } from "../Cameras/camera.pure.js";
import { type AbstractEngine } from "../Engines/abstractEngine.pure.js";
/**
* Postprocess used to generate anaglyphic rendering
*/
export declare class AnaglyphPostProcess extends PostProcess {
private _passedProcess;
/**
* Gets a string identifying the name of the class
* @returns "AnaglyphPostProcess" string
*/
getClassName(): string;
/**
* Creates a new AnaglyphPostProcess
* @param name defines postprocess name
* @param options defines creation options or target ratio scale
* @param rigCameras defines cameras using this postprocess
* @param samplingMode defines required sampling mode (BABYLON.Texture.NEAREST_SAMPLINGMODE by default)
* @param engine defines hosting engine
* @param reusable defines if the postprocess will be reused multiple times per frame
*/
constructor(name: string, options: number | PostProcessOptions, rigCameras: Camera[], samplingMode?: number, engine?: AbstractEngine, reusable?: boolean);
}
/**
* Register side effects for anaglyphPostProcess.
* Safe to call multiple times; only the first call has an effect.
*/
export declare function RegisterAnaglyphPostProcess(): void;