@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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JavaScript
export * from "./defaultRenderingPipeline.js";
export * from "./lensRenderingPipeline.js";
export * from "./ssao2RenderingPipeline.js";
export * from "./ssaoRenderingPipeline.js";
export * from "./standardRenderingPipeline.js";
export * from "./ssrRenderingPipeline.js";
export * from "./taaRenderingPipeline.js";
// SSAO2 shaders
import "../../../Shaders/ssao2.fragment.js";
import "../../../Shaders/ssaoCombine.fragment.js";
import "../../../ShadersWGSL/ssao2.fragment.js";
import "../../../ShadersWGSL/ssaoCombine.fragment.js";
// SSR shaders
import "../../../Shaders/screenSpaceReflection2.fragment.js";
import "../../../Shaders/screenSpaceReflection2Blur.fragment.js";
import "../../../Shaders/screenSpaceReflection2BlurCombiner.fragment.js";
import "../../../ShadersWGSL/screenSpaceReflection2.fragment.js";
import "../../../ShadersWGSL/screenSpaceReflection2Blur.fragment.js";
import "../../../ShadersWGSL/screenSpaceReflection2BlurCombiner.fragment.js";
// TAA shaders
import "../../../Shaders/taa.fragment.js";
import "../../../ShadersWGSL/taa.fragment.js";
//# sourceMappingURL=index.js.map