@babylonjs/core
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TypeScript
/** This file must only contain pure code and pure imports */
import { type NodeParticleConnectionPoint } from "../nodeParticleBlockConnectionPoint.js";
import { type NodeParticleBuildState } from "../nodeParticleBuildState.js";
import { NodeParticleBlock } from "../nodeParticleBlock.js";
/**
* Operations supported by the Vector Math block
*/
export declare enum ParticleVectorMathBlockOperations {
/** Dot product */
Dot = 0,
/** Distance between two vectors */
Distance = 1
}
/**
* Block used to apply math operations that only apply to vectors
*/
export declare class ParticleVectorMathBlock extends NodeParticleBlock {
/**
* Gets or sets the operation applied by the block
*/
operation: ParticleVectorMathBlockOperations;
/**
* Create a new ParticleVectorMathBlock
* @param name defines the block name
*/
constructor(name: string);
/**
* Gets the current class name
* @returns the class name
*/
getClassName(): string;
/**
* Gets the left input component
*/
get left(): NodeParticleConnectionPoint;
/**
* Gets the right input component
*/
get right(): NodeParticleConnectionPoint;
/**
* Gets the geometry output component
*/
get output(): NodeParticleConnectionPoint;
_build(state: NodeParticleBuildState): void;
/**
* Serializes this block in a JSON representation
* @returns the serialized block object
*/
serialize(): any;
/**
* Deserializes the block from a JSON object
* @param serializationObject the JSON object to deserialize from
*/
_deserialize(serializationObject: any): void;
}
/**
* Register side effects for particleVectorMathBlock.
* Safe to call multiple times; only the first call has an effect.
*/
export declare function RegisterParticleVectorMathBlock(): void;