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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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/** This file must only contain pure code and pure imports */ import { type ParticleTeleportOutBlock } from "./particleTeleportOutBlock.pure.js"; import { NodeParticleBlock } from "../../nodeParticleBlock.js"; import { type NodeParticleConnectionPoint } from "../../nodeParticleBlockConnectionPoint.js"; /** * Defines a block used to teleport a value to an endpoint */ export declare class ParticleTeleportInBlock extends NodeParticleBlock { private _endpoints; /** Gets the list of attached endpoints */ get endpoints(): ParticleTeleportOutBlock[]; /** * Create a new ParticleTeleportInBlock * @param name defines the block name */ constructor(name: string); /** * Gets the current class name * @returns the class name */ getClassName(): string; /** * Gets the input component */ get input(): NodeParticleConnectionPoint; /** * Checks if the current block is an ancestor of a given type * @param type defines the potential type to check * @returns true if block is a descendant */ isAnAncestorOfType(type: string): boolean; /** * Checks if the current block is an ancestor of a given block * @param block defines the potential descendant block to check * @returns true if block is a descendant */ isAnAncestorOf(block: NodeParticleBlock): boolean; /** * Add an enpoint to this block * @param endpoint define the endpoint to attach to */ attachToEndpoint(endpoint: ParticleTeleportOutBlock): void; /** * Remove enpoint from this block * @param endpoint define the endpoint to remove */ detachFromEndpoint(endpoint: ParticleTeleportOutBlock): void; _build(): void; } /** * Register side effects for particleTeleportInBlock. * Safe to call multiple times; only the first call has an effect. */ export declare function RegisterParticleTeleportInBlock(): void;