@babylonjs/core
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TypeScript
import { type SimplificationQueue } from "./meshSimplification.js";
import { type ISimplificationSettings, type SimplificationType } from "./meshSimplification.common.js";
declare module "../scene.pure.js" {
/** @internal */
interface Scene {
/** @internal (Backing field) */
_simplificationQueue: SimplificationQueue;
/**
* Gets or sets the simplification queue attached to the scene
* @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/simplifyingMeshes
*/
simplificationQueue: SimplificationQueue;
}
}
declare module "../Meshes/mesh.pure.js" {
/** @internal */
interface Mesh {
/**
* Simplify the mesh according to the given array of settings.
* Function will return immediately and will simplify async
* @param settings a collection of simplification settings
* @param parallelProcessing should all levels calculate parallel or one after the other
* @param simplificationType the type of simplification to run
* @param successCallback optional success callback to be called after the simplification finished processing all settings
* @returns the current mesh
*/
simplify(settings: Array<ISimplificationSettings>, parallelProcessing?: boolean, simplificationType?: SimplificationType, successCallback?: (mesh?: Mesh, submeshIndex?: number) => void): Mesh;
}
}