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@babylonjs/core

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import { type VertexBuffer } from "../Buffers/buffer.js"; import { type Nullable } from "../types.js"; declare module "./mesh.pure.js" { /** @internal */ interface Mesh { /** * Register a custom buffer that will be instanced * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/copies/instances#custom-buffers * @param kind defines the buffer kind * @param stride defines the stride in floats */ registerInstancedBuffer(kind: string, stride: number): void; /** * Invalidate VertexArrayObjects belonging to the mesh (but not to the Geometry of the mesh). */ _invalidateInstanceVertexArrayObject(): void; /** * true to use the edge renderer for all instances of this mesh */ edgesShareWithInstances: boolean; /** @internal */ _userInstancedBuffersStorage: { /** @internal */ data: { [key: string]: Float32Array; }; /** @internal */ sizes: { [key: string]: number; }; /** @internal */ vertexBuffers: { [key: string]: Nullable<VertexBuffer>; }; /** @internal */ strides: { [key: string]: number; }; /** @internal */ vertexArrayObjects?: { [key: string]: WebGLVertexArrayObject; }; /** @internal */ renderPasses?: { [renderPassId: number]: { [kind: string]: Nullable<VertexBuffer>; }; }; }; } } declare module "./abstractMesh.pure.js" { /** @internal */ interface AbstractMesh { /** * Object used to store instanced buffers defined by user * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/copies/instances#custom-buffers */ instancedBuffers: { [key: string]: any; }; } }