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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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/** This file must only contain pure code and pure imports */ import { NodeGeometryBlock } from "../nodeGeometryBlock.js"; import { type NodeGeometryConnectionPoint } from "../nodeGeometryBlockConnectionPoint.js"; /** * Block used to lerp between 2 values */ export declare class GeometryLerpBlock extends NodeGeometryBlock { /** * Creates a new GeometryLerpBlock * @param name defines the block name */ constructor(name: string); /** * Gets the current class name * @returns the class name */ getClassName(): string; /** * Gets the left operand input component */ get left(): NodeGeometryConnectionPoint; /** * Gets the right operand input component */ get right(): NodeGeometryConnectionPoint; /** * Gets the gradient operand input component */ get gradient(): NodeGeometryConnectionPoint; /** * Gets the output component */ get output(): NodeGeometryConnectionPoint; protected _buildBlock(): this | undefined; } /** * Register side effects for geometryLerpBlock. * Safe to call multiple times; only the first call has an effect. */ export declare function RegisterGeometryLerpBlock(): void;